KnightInSilksong
A mod that allows you to control little knight in Silksong
About this mod Machine translation
KnightInSilkSong
Description Description
It allows you to switch between the Knight and Hornet in the game.
This mod allows you to switch between the Knight and Bumblebee in the game
Installation
- Install BepInEx for Hollow Knight Silksong if you haven't already. If you have not downloaded the BepInEx mod for Hollow Knight: Silksong, download BepInEx.
- Download the latest release of the Knight Mod from the Releases page. Get the latest release from the Releases interface.
- Extract contents from the downloaded ZIP file and copy them into the BepInEx's plugins folder.
- If you use, you can download it directly from there without following the steps above.
If you use, then you can download it directly from here without going through the above steps.
Developed and tested on Windows platform. Compatibility with other platforms is not guaranteed.
Developed and tested under Windows platform, compatibility with other platforms cannot be guaranteed.
Basic Usage
- Launch Hollow Knight Silksong with BepInEx. Open the game with BepInEx and this mod installed.
- During gameplay, press the key you set (defalut is F5) to toggle between the Knight and Hornet.
- To adjust the status of the knight (such as nail damage, etc.), you can modify the BepInEx\config\SlotX\PlayerData.json (which appears after saving once), and other settings (such as damage modifier, etc.) can be modified by editing 'Hollow Knight SilksongBepInExconfigio.github.shownyoung.knightinsilksong.cfg'. BepInEx\config\SlotX\PlayerData.json file (appears after saving once), Other settings (such as damage correction, etc.) can be completed by modifying Hollow Knight Silksong\BepInEx\config\io.github.shownyoung.knightinsilksong.cfg.
- The option for ability synchronization is also set in BepInEx\config\SlotX\SlotSetting.cfg.
- This mod is now compatible with skin mods, and the names of the images in customknight correspond as follows (taking Patchwork as an example). However, please note that you must obtain the consent of the skin creator before using the skin in SS. But please note that before using skins in Song of Silk, please obtain the consent of the skin author.
| name in CK | path for Patchwork |
| -------------- | -------------------------------------------------------------------- |
| Knight.png | Patchwork\Spritesheets\Knight(Hollownest)\atlas0.png |
| Hud.png | Patchwork\Spritesheets\HUD Cln(Hollownest)\atlas0.png |
| Geo.png | Patchwork\Spritesheets\Geo(Hollownest)\atlas0.png |
| Hatchling.png | Patchwork\Spritesheets\\Knight Hatchling Cln(Hollownest)\atlas0.png |
| Wraiths.png | Patchwork\Spritesheets\\Spell Effects 2(Hollownest)\atlas0.png |
| Grimm.png | Patchwork\Spritesheets\\Grimmchild Cln(Hollownest)\atlas0.png |
| VoidSpells.png | Patchwork\Spritesheets\\Spell Effects Neutral(Hollownest)\atlas0.png |
| Unn.png | Patchwork\Spritesheets\\Knight Slug Cln(Hollownest)\atlas0.png |
| VS.png | Patchwork\Spritesheets\\Spell Effects(Hollownest)\atlas0.png |
| Baldur.png | Patchwork\Spritesheets\\Charm Blocker Cln(Hollownest)\atlas0.png |
| Shield.png | Patchwork\Spritesheets\\Orbit Shield Cln(Hollownest)\atlas0.png |
| Weaver.png | Patchwork\Spritesheets\\Weaverling Cln(Hollownest)\atlas0.png |
| Liquid.png | Patchwork\Spritesheets\\HUD_Soulorb_fills(Hollownest)\atlas0.png |
| Sprint.png | Patchwork\Spritesheets\\Knight Dream Gate Cln(Hollownest)\atlas0.png |
| OrbFull.png | Patchwork\Sprites\T2D\soul_orb_glow0000.png |
Special Thanks
Credit to @olvior for the effort to enable the knight to beat the game completely.
Credit to @ManicJamie for helping update compatibility with DebugMod 1.0. Thanks to @ManicJamie for helping update compatibility with DebugMod1.0.
Future Plans
- Fix a lot of bugs. Fix a lot of bugs.
- The processing required to achieve ending 2 and 3. The processing required to achieve ending 2 and 3.
Attention
- This mod is not allowed to be ported to pirated versions such as the mobile version of SS.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: