HueShifter
Changes the map's colours using shaders. Can also make everything rainbows!
About this mod Author’s original text
Hue Shifter
This mod replaces most of the level objects' shaders with variants that rotate the textures around the colour wheel.
If you want to use it as a cool PaletteSwapper alternative, just set the "phase angle" or
enable per-room or per-area phase randomization. Note that since the phase angle setting is in degrees
setting it to 360 wraps around back to vanilla.
If you want it to make everything majestic rainbows, use the X and Y and Z settings to control the gradient strength
in each of the three axes. The Z rainbow setting in particular colors objects based on how deep they are into the background.
The effect can also be animated using the "Animate Speed" slider.
Screenshot Gallery
Acknowledgments
Thanks to [BeesNation] for making the [original HueShifter][orig] for Hollow Knight.
[BeesNation]:
[orig]:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: