Final Judge
This is a mod that substantially buffs difficulty scale of the boss last judge
About this mod Author’s original text
Contents of this mod
Disclaimer: This section has spoilers on the custom behavior of Final Judge. If you don't want spoilers, please do not read this section.
This section references the wiki page to Last Judge and a link to that will be attached here. Final Judge has 1500 health which is split across 3 phases. Each phase and its attack are listed below, and note that if an attack from the wiki doesn't appear here, that means its unchanged in the fight:
Phase 1:
---Wraithful Rings - An upgraded version of Last Judge's Blazing Rings. In addition to the normal behavior, 6 flintstones are launched from the Final Judge with high speeds dealing 1-2 damage upon contact.
---Toppling Thurible Throw - An upgraded version of Last Judge's Exploding Thurible Throw. In addition to the normal behavior, a wave of fire is propelled from the thurible upon contact with the ground and roughly 6 flintstones are launched from the impact with high speeds dealing 1-2 damage
upon contact.
---Shockwave Slam - An upgraded version of Last Judge's Searing Slam. In this variation, the small fire wave is traded out for rapidly propagating pillars of fire extending out to the edge of the arena. 1 gap in the wave is present on each side as a place to dodge the attack.
---Coal-Fired Charge - An upgraded version of Last Judge's Pillar Charge. Instead of only 3 fire pillars in the wake of the charge, there are many more, covering the whole distance traveled.
Phase 2 - Upon reaching 1100 health, Final Judge will enter phase 2 and gain:
---Judgement - An upgraded version of Last Judge's Wraithful Rings. The behavior of Wraithful rings is repeated 4 times, each launching the same volley of flintstone.
---Tectonic Thurible Throw - An upgraded version of Last Judge's Toppling Thurible Throw. The flintstone in the attack is replaced with volatile flintflame.
Phase 3 - Upon reaching 600 health, Final Judge will enter phase 3 and gain:
---Radiant Rampage - An upgraded version of Last Judge's Coal-Fired Charge. Final Judge will charge across the arena for a total of 1.5 seconds bouncing off walls, leaving fire pillars with no gaps in their wake.
---Supercharged Radiant Rampage - An upgraded version of Last Judge's Coal-Fired Charge. Occurring once after the transition to phase 3, the Final Judge will charge across the arena for a total of 4 seconds bouncing off walls, leaving fire pillars with no gaps in their wake.
---Spontaneous Slam - An upgraded version of Last Judge's Shockwave Slam. In addition to the normal behavior, the small fire wave is added back in from the original Last Judge attack.
---Flintstone Frenzy - Final Judge spins their thurible like in Judgement and launches roughly 10 volatile flintflame with speed in all directions.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: