EndingIndicators
A mod that shows which endings were completed for every save slot.
About this mod Author’s original text
EndingIndicators
A Hollow Knight: Silksong mod that shows which endings were completed
for every save slot.
Github Release::
Installation (manual)
- [Download and install BepInEx].
- Ensure that the game has run at least once so that a plugins
directory is generated in the BepInEx directory besides the game
executable.
- Download the.zip file from one of the sources listed above.
- Extract the.zip file to the generated plugins directory.
- Launch the game and enjoy!
Configuration
A config file would be created, on first plugin load, under
/plugins//config.dat. You can use
[ConfigurationManager] to update and reload the config in-game; if you
prefer modifying config files by hand, you are gonna need to close and
reopen the game to see the changes.
(below there are the current available configurable options)
Plugin GUID: unavailable.ending-indicators
[Options]
How the indicators should be displayed
Endings that are not yet completed, will be shown in a more transparent color
if ShowAllIfAnyCompleted or ShowAll are used.
Setting type: EndingDisplayOpts
Default value: OnlyCompleted
Acceptable values: OnlyCompleted, ShowAllIfAnyCompleted, ShowAll
EndingDisplay = OnlyCompleted
Reverse the order of the endings to match their natural order of unlocking
Setting type: Boolean
Default value: false
NaturalOrder = false
[Download and install BepInEx]:
[ConfigurationManager]:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: