EdgeDetection
Adds customizable edge detection to things that are important for gameplay.
Screenshots 1 screenshots
About this mod Machine translation
Edge Detection
An accessibility mod for Hollow Knight: Silksong that adds customizable edge detection to things that are important for gameplay.
Each layer can have its line thickness and colour changed individually. The lines are not affected by the game's brightness or other graphics settings.
Many regular rooms have been tested and the entire game should be playable, but I still have refinements to make, especially for bosses. If you find a particular room, object, or boss that looks wrong, please open an issue on the GitHub repository.
Donation Link:
Installation
Install with a mod manager, such as Cogfly or r2modman. This mod's dependencies will be installed automatically.
For manual installation, place the.zip file in the BepInEx/plugins directory for your Silksong install and extract it. You'll also have to manually install:
- I18N
- ModMenu and its dependencies.
Special Thanks to...
- Toaster for reminding me I had this idea and encouraging me to actually make it.
- Lux and Jusiv for the moral support and links to shader resources.
- The Playfriends discord, HK Modding discord, and Town of Us Mira team, for the help with translations.
Localization Credits
- German - Praion
- Korean - TS_Terrapin
- French - Wangha
- Spanish - Lonk
- Brazilian Portugese - Manno Stone
- Simplified Chinese - Ming Dynasty Xiao Guanke (shownyoung)
- Japanese - SawaYoshi
- Russian - AntSkarr
- Italian - DworZ
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: