DanielSteginkUtils
Library of various helpers and utilities
About this mod Author’s original text
DanielSteginkUtils
A code library containing various helper classes and logic I've accumulated in my modding journey.
General structure
- ExternalFiles - Utilities for interacting with external files such as AssetBundles
- GetAssetBundle - Loads asset bundles
- GetAudioClip - Converts audio files in embedded resources to AudioClips
- GetSprite - Loads image files in embedded resources to Sprites
- Helpers - Utilities for implementing common gameplay mechanics
- DamageEnemy - Deals damage to an enemy
- GetEnemy - Gets nearby enemies
- GetTools - Gets a list of equipped tools
- Needolin - Handles changes to the Needolin's sound clip
- Loggers - Utilities specifically for logging information
- EnemyDamagerLogger - Logs when an enemy takes damage.
Has to be manually enabled via EnemyDamageLogger.Toggle
- Utilities - Various libraries for logic and calculations
- Calculations - Performs numeric calculations and conversions
- ClassIntegrations - Accesses properties, fields and methods from other classes
- Components - Deals with Unity components
- NotchCosts - Calculates the value of different bonuses in terms of charm notches from Hollow Knight
Special Thanks
Logo by cristina233_
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_SilksongSFGrenade-WavLib