BetterReaper
Strengthens the Reaper crest in many aspects
About this mod Machine translation
Better Reaper
Strengthens the Reaper crest in many aspects.
Features
- Increases stun accumulation from side and up attacks from 1.0 to 1.5
+ That is, Bosses require 1/3 less hits to be stunned (rounding is needed in actual cases), similar for the following
+ Increases stun accumulation from down and sprint attacks from 1.0 to 1.75
+ Increases stun accumulation from the Needle Strike from 2.0 to 3.5
- Enlarges hitbox of the Needle Strike slightly (to 29/26 times both horizontally and vertically)
- Enhances the ability to generate Silk fragments when in Reaper mode
+ Increases the expectation of number of fragments generated per attack from 1.8 to 2
- Decreases the probability to generate 1 fragment from 35% to 25%
- The probability to generate 2 fragments remains 50%
- Increases the probability to generate 3 fragmentg from 15% to 25%
+ Decreases the initial speed of the fragments by 25%
- Which also decreases the total movement distance by 25%
+ Automatically collect the fragments when they expire naturally, or after completing Binding
- When Reaper mode expires naturally, or when it's activated again before ending, heals 1 Mask
+ Or grants 3 Silk instead if at full health
- When taking damage in Reaper mode, drain Silk to prevent health loss, at the cost of 3 Silk per Mask
+ Applies after the effects of Magma Bell, Warding Bell and Magnetite Dice
+ Affects only the actual amount of health loss, the amount of damage taken is still considered to be its original value
- Attack cancellation and recoil remains the same
- Specially, Reaper mode is not ended if there is no actual health loss
better reaper
Strengthens the Reaper Crest in multiple ways.
Function
- The cumulative amount of stiffness caused by side attacks and upward slashes has been increased from 1.0 to 1.5
+ That is, the number of attacks required for the Boss to enter the stun state is reduced by 1/3 (rounding needs to be considered in actual calculation), the same applies to the following
+ Cumulative stun damage from sprint attacks and slashes increased from 1.0 to 1.75
+ Accumulated stun damage from Charged Slash increased from 2.0 to 3.5
- Slightly increased the hitbox of Charged Slash (expanded to 29/26 times both horizontally and vertically)
- The ability to attack to generate spiritual thread clusters during harvesting state is enhanced.
+ Expected number of celestial beings spawned per attack increased from 1.8 to 2
- Chance of spawning 1 reduced from 35% to 25%
- The probability of spawning 2 is 50% unchanged
- Chance of spawning 3 increased from 15% to 25%
+ Silk mass's initial movement speed reduced by 25%
-Total movement distance is also reduced by 25%
+ The spiritual silk mass is automatically collected when the duration ends naturally or after the silk is tied.
- When the duration of the harvesting state ends naturally, or when the harvesting state is repeatedly entered during the period, 1 health point will be restored.
+ When the life is full, it will restore 3 points of spiritual thread instead.
- When receiving damage during the harvest state, consume spiritual threads to offset the loss of health, and every 3 points of spiritual threads will offset 1 point.
+ Takes effect after the determination of lava bell, protection bell and magnet dice
+ Only affects the actual loss of health, and does not change the judgment related to the amount of damage.
- Still subject to interruption, knockback and other effects
- In particular, the actual loss of health will not cause the harvest state to end
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: