BepInExPack Silksong

v1.0.3·Updated 2026-06-12

BepInEx modloader, preconfigured and ready to use for Silksong

Screenshots 1 screenshots

About this mod Author’s original text

BepInExPack-Silksong

This is the version of BepInEx specifically tailored for Hollow Knight: Silksong.

The exact version is BepInEx_win_x64_5.4.23.4.zip from

with changes for better cross-platform support (enumerated below).

BepInEx is a general purpose framework for Unity modding.

BepInEx includes tools and libraries to

load custom code (hereafter plugins*) into the game on launch;

  • patch in-game methods, classes and even entire assemblies without touching original game files;
  • configure plugins and log game to desired outputs like console or file;
  • manage plugin dependencies.

BepInEx is currently one of the most popular modding tools for Unity on GitHub.

This pack's contents

This pack is preconfigured and usable for x64 Unity games.

In particular, it includes a preconfigured BepInEx.cfg file with our recommended default configuration. Plugin developers

may also want to set Logging.Console.Enabled to true.

It also includes a launcher script (run_bepinex.sh) with executable name set for both Linux and Mac, along with

the necessary native code for those platforms in addition to Windows.

A pre-configured steam_appid.txt is provided so that Steam users do not need to launch the game via steam.

Installation (mod manager)

This is the recommended way to install BepInEx on the game.

  • Download and install Mod Manager or another compatible mod manager
  • Click the Install with Mod Manager button on the website page
  • Run the game via the mod manager

Installation (manual)

If you are installing this manually, do the following

  • Extract the archive into a folder. Do not extract into the game folder.
  • Move the contents of BepInExPack folder into the game folder (where the game executable is located).
  • Run the game. If everything runs correctly, you will see BepInEx console pop up on your desktop.

Useful links

  • BepInEx: writing basic plugin walkthrough
  • BepInEx: useful plugins for modding
  • BepInEx: patching game methods at runtime

Issues, questions, etc.

At this moment, you can use the following channels to ask for help:

  • Hollow Knight/Silksong Modding Discord

Because we use a customized version of BepInEx, please do not go directly to the BepInEx discord as they may not be able to

provide support.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
BepInExPack_Silksong-1.0.3.zip
File size
678.7 KiB
SHA-256
a343275c6953ff12233e059d6d406fbdb9faf795fa695f12d5e7ad5c70fb6da7
Stored at
2026-10-06 19:23