BasicEnemySyncAddonsFix

v1.0.0·Updated 2026-09-27

Separate BasicEnemySync addon with fixes for cocoon revives, enemy death synchronization, and hazards.

About this mod Author’s original text

BasicEnemySyncAddonsFix

Unofficial companion for BasicEnemySync. This is a separate BepInEx plugin and requires the original mod. It does not replace EnemySyncing.dll.

It makes the local cocoon appear immediately, repeats cocoon state for other players and late joins, preserves revive protection, and guards against ordinary damage during cocoon state. It also suppresses reappearance of recorded dead enemies and landed rock contact damage.

All players should install the same addon version. Disable the older BasicEnemySyncCocoonsReviveFix package when using this one.

These synchronization fixes need multiplayer testing across scene transitions. See CHANGELOG.md for the exact changes.

This project is unofficial and unaffiliated with the BasicEnemySync authors. Licensed under MIT; the included icon retains its upstream license and attribution in the notice files.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

silksong_modding-BepInExPack_SilksongBrothergaming52-BasicEnemySync

File & checksum

Filename
BasicEnemySyncAddonsFix-1.0.0.zip
File size
87.4 KiB