AssetHelperMenu
Addon to AssetHelper which adds a menu exposing tools for developers.
About this mod Author’s original text
AssetHelperMenu
Plugin adding a mod menu which exposes developer tools associated with
AssetHelper.
All of the tools here are available in the DebugTools.Dev namespace in AssetHelper,
and more detailed documentation can be found in the
AssetHelper docs.
Additional notes:
- Any of the functions here can freeze the game as they do computation and processing.
- The current scene hierarchy dump gives the hierarchy for game objects in the current active scene.
Paths in here are paths in the bundle and are the paths
needed to request assets with AssetHelper; these may not match the paths in the scene
if changes have been made at runtime.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_Silksongsilksong_modding-ModMenusilksong_modding-AssetHelper