ArchitectDrill
Replaces Architect's downward attack with Delver's Drill effect. Unlimited drilling, start at any time.
About this mod Machine translation
ArchitectDrill MOD
Replaces Architect's downward attack with Delver's Drill effect. Unlimited drilling, activates on demand.
⚠️ Downward Attack Function Loss
- Parry System: No counter-attacks when downward attacking
- Energy Recovery: No energy gain from downward attack hits
🎮 Usage
- The Delver's Drill item will be consumed regardless of equipment status, but downward attack continues working even after depletion
- After activating downward drill in mid-air, hold the tool key (F/RB) to drill downward continuously
- Downward drilling still supports platforming challenges
- Like the original, supports infusion effects (FlintSlate fire/Pollip Pouch poison)
Installation
- Install BepInEx
- Put dll in BepInEx/plugins/
- Set EnableArchitectDrill = true in config file
Architect Burrowing Drill MOD
Replaced the Architect's downward attack with a burrowing drill effect. Unlimited drilling, start at any time.
⚠️Loss of down-chopping function
- Knife fighting system: You cannot counterattack and block when slashing.
- Energy recovery: Silk thread energy will no longer be restored when hitting an enemy with a down slash.
🎮 Instructions for use
- Regardless of whether it is equipped or not, the burrowing drill props will be consumed, but the slashing effect will still be available after the props are used up.
- After triggering the down chop in the air, press and hold the prop key (F key on the keyboard/RB key on the controller) to drill all the way down.
- The downward split turns into a downward drill, and still supports jumping music.
-Same as the original version, supports flint plate enhancement effect (fire/poison)
Installation method
- Install BepInEx
- Place the dll file into the BepInEx/plugins/ folder
- Set EnableArchitectDrill = true in the configuration file
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: