AnySilkBoss
This is a mod that modifies Silk's combat mode with two modes, offering dozens of additional and varied attack styles.
About this mod Machine translation
AnySilkBoss
English | Chinese
English
A BepInEx mod for Silksong that enhances SilkBoss behaviors and adds a Memory Mode.
Features
Dual Mode System
- Normal Mode: Enhanced version based on the original Boss behavior
- Memory Mode: A newly designed high-difficulty Boss fight experience with more complex attack patterns and phase transitions
Core Features
- Custom Boss attack control (Orbit, Climb, BlastBurst, P6Web, etc.)
- Phase control system
- Silk Ball system (SilkBall / BigSilkBall)
- Single Web attack
- Damage reduction system
- Damage stack mechanism
- Custom audio replacement
- Platform state reset
- Multi-language support (I18n)
⚡ How to Enter Memory Mode ⚡
This is the key feature of this mod!
| Step | Action |
|------|--------|
| 1 | Use a Act 3 save file |
| 2 | Enter the Cradle_03_Destroyed room |
| 3 | Hold Elegy of the Deep (Down + Needolin) for 3 seconds |
| 4 | You will be transported to the Memory Mode boss fight |
Controls: ↓ + Needolin (Hold for 3 seconds)
Installation
Requirements
- Silksong
- BepInEx 5.x
Steps
- Make sure BepInEx is properly installed
- Download the latest AnySilkBoss.zip
- Extract to Silksong/BepInEx/plugins/ directory
⚠️ Disclaimer & License
- This mod is completely free and will never be sold
- All source code is open source
- The music used is from "Intro". If there is any copyright infringement, please contact us and it will be removed immediately
- Resale, commercial use, and unauthorized redistribution are strictly prohibited
- Porting to other platforms without permission is prohibited
For full license details, see LICENSE.md
Chinese
A BepInEx MOD for Silksong (Hollow Knight: Silk Song) that provides SilkBoss behavior enhancement and memory mode.
Features
dual mode system
- Normal: an enhanced version based on the original boss behavior
- Memory mode (Memory): a newly designed high-difficulty boss battle experience, including more complex attack patterns and stage transitions
Core functions
- Custom boss attack controls (Orbit, Climb, BlastBurst, P6Web, etc.)
- Phase control system (PhaseControl)
- Silk ball system (SilkBall / BigSilkBall)
- Single thread attack (SingleWeb)
- Damage Reduction System (DamageReduction)
- Damage stacking mechanism (DamageStack)
- Custom audio replacement
- Platform status reset
- Multi-language support (I18n)
⚡ How to enter memory mode ⚡
This is an important way to play this MOD!
| Steps | Actions |
|------|------|
| 1 | Using the Act 3 save |
| 2 | Enter Cradle_03_Destroyed room |
| 3 | Press and hold Dirge of the Abyss (↓ + Play) for 3 seconds |
| 4 | You can teleport to the memory mode boss battle |
Operation method: ↓ + play piano (press and hold for 3 seconds)
Install
Prerequisites
- Silksong game base
- BepInEx 5.x
Installation steps
- Make sure BepInEx is installed correctly
- Download the latest version of AnySilkBoss.zip
- Unzip to Silksong/BepInEx/plugins/ directory
⚠️ Disclaimer and License
- This MOD is completely free and will not be charged in any form
- All source code is open source
- The music used is taken from "Intro". If there is any infringement, please inform us and it will be deleted immediately.
- Reselling, commercial use, and unauthorized reprinting and distribution are strictly prohibited
- Porting to other platforms without permission is prohibited
See LICENSE.md for full license details
Development / development
Build Requirements / Build requirements
-.NET Standard 2.1
- Visual Studio 2022 or Rider
Build Steps / Build steps
- Clone the repository / Clone the repository
- Create SilksongPath.props file / Create SilksongPath.props file:
Your game installation path / Your game installation path
- Run dotnet build
Project Structure / Project Structure
Source/
├── Actions/ # Custom PlayMaker Actions / Custom PlayMaker Actions
├── Behaviors/ # Boss behavior logic / Boss behavior logic
│ ├── Common/ # Common behaviors / Common behaviors
│ ├── Memory/ # Memory mode behaviors / memory mode behaviors
│ └── Nor …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: