Aknid Continuity Recolour
Recolours Aknids to make them no longer fit an area that never made it out of development
About this mod Author’s original text
Aknid Continuity Recolour
This recolours the Aknid enemy to better fit the current continuity of Silksong.
Ever wondered why the Aknid has such out of place colours?
In Silksong's development, there was an area planned called Cloverland (or Aspid).
Parts of it were repurposed for Verdania, and others scrapped. Of this, there remain a collection of enemies in the files that would have been its inhabitants. They share the teal and yellow colour palette.
The only enemy of this group that gets used in the final game is the Aknid, now placed in an area it wasn't designed to fit in.
Hence why it has strange colours:D
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: