Jump over Alaho Cave to open

by icouldifiwantedto·v4.1·Updated 2025-12-15

Skip the Alaho Cave opening mini-game and directly open locks that match your current skill level (but will not open higher-level locks). This is a replacement for the Autohomora module, no UE4SS required! To open all levels of locks, use the "Open All Locks" mod instead of this mod.

Screenshots 1 screenshots

About this mod Machine translation

Skip the Alaho Cave opening mini-game and directly open locks that match your current skill level (but will not open higher-level locks). This is a replacement for the Autohomora module, no UE4SS required! To open all levels of locks, use the "Open All Locks" mod instead of this mod.

Jump over Alajo Cave to open

✨ **A convenient module that allows you to say goodbye to tedious lock picking games! **

🎯 Module function

This mod is designed to **simplify the game experience** so that you no longer need to play the "Alajo Cave" mini-game of rotating the lock cylinder. When you come across a lock that matches your current **Araho Cave Opening Spell Level**, just press the interact button as usual and the lock will open!

⚠️ **Important Note**: This mod **will not** allow you to open advanced locks that have not yet learned the corresponding spell level. If you want a mod that opens all locks, please use the author's other work **Open All Locks**.

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🧙‍♂️ About spell casting animation and spell voice

Starting from version 2.0, this module will play the wand casting animation and spell voice. But please note that they may not trigger every time. This is because the game itself has a mechanism: In order to prevent the protagonist from constantly chanting "Revelio" when players frequently use the "Appearance" spell, which makes it annoying, the developers have made adjustments:

  • When the same spell is cast continuously, the protagonist will only pronounce the spell for the first time.
  • When the same spell is cast again within 30 seconds, the protagonist will only recite the spell for the first time.

If you want to hear the spell every time you open a lock, you can "bypass" this game mechanic by using the "revelation" spell first and then the basic attack spell after opening the Alajo Cave.

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📦 Installation Guide

**Manual installation recommended**:

  • **Download and unzip** the module file.
  • Move the following three files to the game directory:

`Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\`

  • `zSkipAlohomora-1011_P.utoc`
  • `zSkipAlohomora-1011_P.ucas`
  • `zSkipAlohomora-1011_P.pak`
  • Make sure **Blueprint Apparate Modloader** is installed.
  • Start the game and load the save file.
  • Press the **`F8`** key to bring up the module loader window.
  • Type **`SkipAlohomora`** and press Enter.
  • If the command is successful, `SkipAlohomora` will be moved down the list and marked with an **`X`**. If it stays at the top, it means the file path is wrong or there is a Pakchunk conflict with another mod (can be checked using the author's **PakChunk Checker** tool).
  • Press **`F8`** again to close the window.
**Good news**: The above activation steps only need to be performed once**, and then the module will automatically take effect!

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🚫 Known issues and compatibility

  • **Casting animation and voice**: As mentioned above, may not play every time.
  • **Operation Freeze**: If you press the interact key (usually `F`) too soon after casting a spell, it may cause character movement control to be frozen. The only solutions are fast travel or reloading a save.
  • **Task Protection**: In the following tasks, the module will automatically disable the unlock skip function to prevent errors in the task process:
  • "The Watcher's Lament of the Moon"
  • "Get the cookies"
  • "Fire and tongs"
  • **Mod Conflict**: This mod uses **Pakchunk 1011**, which uses the same chunk as the author's **"Open All Locks"** mod, so **both cannot be installed at the same time**. They are essentially different functional versions of the same mod.
  • **With other mods**: If you use the **Stand Up Straight** mod, please make sure to update it to **version 2.0**, otherwise it may interfere with the casting animation of this mod.

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❓ How to uninstall

  • If you installed via Vortex: Disable or uninstall it in Vortex and **manually check** whether the relevant files in the `~mods` folder have been delete …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SkipAlohomora
File size
19.5 KiB