game balance
This mod completely rebalances the game, from difficulty to potions to the merchant economy system.
Screenshots 4 screenshots
About this mod Machine translation
This mod completely rebalances the game, from difficulty to potions to the merchant economy system.
Hogwarts Legacy Game Balance
✨ **Comprehensive game balance overhaul! ** From difficulty adjustment, potion enhancement to merchant economy, we aim to bring a more challenging and strategic experience to your Hogwarts journey.
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🎯 Main quest level balance
- Increased the recommended level of main quests to encourage you to explore the Highlands throughout the seasons, rather than leaving everything until later in the game.
- **The following task levels remain unchanged:**
- All side quests (unless combined with main quests).
- All missions before you enter the secret room of the map for the first time.
💡 **For detailed changes, please visit: Mainquest Level Balance**
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⚔️Enemies and difficulty adjustments
- The highest enemy level can reach **45**.
- Completely changed the enemy level scaling mechanism.
- **Wolves** become extremely aggressive.
- **Commander, Captain** and other elite enemies are more aggressive.
- **All enemies attack speed increased**.
- Trolls have different levels of aggression.
- The attributes of small enemies have been improved.
*Introducing enemy level randomness (RNG):
- If the player level is lower than level 33: the enemy level fluctuates within ±2 levels.
- Player level is higher than level 33: Enemy level fluctuates from -1 to +3 levels.
**🎮 Difficulty recommendation:** It is recommended that ordinary players choose **Story or Easy** difficulty to progress. Advanced players can challenge **Normal or Hard** difficulty.
💡 **For detailed changes, please visit: Complete Enemy Balance**
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✨ Spell Balance
**Damage spells:**
- Damage reduced, sound effects on cast and hit more pronounced.
- **Expelliarmus** is now mainly used for disruption and has very low damage.
**Dark Magic (Curse):**
- **Cerotic Bone Evisceration**: Damage x2, duration reduced from 20 seconds to 6 seconds, cast and hit sound effects are huge.
- **Soul Out of Body**: Duration increased from 30 seconds to 45 seconds, **Unable to control XL or XXL enemies**. The cast is silent and the hit sound effect is low (a nod to Harry's operation in Gringotts 😉).
- **Avada Kedavra**: Range reduced by 20%, cast and hit sound effects are loud. (I thought about weakening its instant-kill effect, but it doesn’t make sense if the life-killing spell can’t kill lives)
**Force field spells:**
- The cast and hit sound effects are enhanced, the duration is shortened, and it is slightly more difficult to control the enemy.
- **Falling to the ground** Damage increased.
**Control spells:**
- The duration is reduced and it becomes more difficult to control the enemy.
**Basic spells:**
- **Armor Guard** Channel time reduced (casts faster).
- Stealth has a cooldown.
- **Araho Cave Opens** with sound effects.
*Basic attack damage increased.
💡 **For detailed changes, please visit: Complete Spell Balance**
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🛡️ Equipment balance
**Attribute level changes:**
- Maximum possible strength attribute reduced from 450 to 429.
- The proportion of attack and defense has been rebalanced, **damage is reduced and defense is slightly increased**.
- Now you really need to rely on **Equipment Traits**!
**Drop adjustment:**
*Equipment has a chance to drop with characteristics:
- Ordinary: about 1% (depends on luck!)
- Rare: 40%
- Epic: 25%
- Legend: 15%
- Legendary equipment may be dropped after being identified.
- Slightly increased the drop chance of identified epic equipment.
**Merchant Adjustments:**
*Inventory increase.
- (Price may be adjusted in next update)
💡 **For detailed changes, please visit: Gear Balance**
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🎮 Gameplay adjustments
**Potion:**
- Duration increased by up to **100%**.
- Potion slot: 8 / Healing slot: 15.
- The production cost has been greatly increased (400% except for troll and ooze liver, which is 100%), and the cost of healing potions has been increased by 100%.
- The potion merchant ha …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.