Forbidden Zoo
Ever wanted to raise a giant spider like Hagrid? Or believe you can train a troll better than Alexandra? Now you can! With the "Forbidden Zoo" mod, you can capture most monsters found on the continent and store them in your zoo! Be careful, they bite!
Screenshots 3 screenshots
About this mod Machine translation
Ever wanted to raise a giant spider like Hagrid? Or believe you can train a troll better than Alexandra? Now you can! With the "Forbidden Zoo" mod, you can capture most monsters found on the continent and store them in your zoo! Be careful, they bite!
forbiddenzoo 🕷️🐲
Ever wanted to raise a giant spider like **Hagrid**? Or believe you can train a troll better than **Alexandra**? Now you can! ✨
With the **"Forbidden Zoo"** module, you can use your **Capture Bag** to capture most of the monsters found on Hogwarts land and store them in your zoo!
⚠️ **IMPORTANT NOTE**: Be careful, they bite!
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🎯 Module function
- **Catch Monsters**: Use your capture bag to bring most monsters encountered in the wild back to your zoo.
- **Zoo Management**: Place captured monsters in your Room of Requirement Zoo to create a unique monster collection.
- **Role Play**: Fulfill your fantasy of playing a hunter of magical creatures, or just for decoration and fun.
⚙️ Installation method
- Download the module file.
- Unzip it into your game’s `Phoenix/Content/Paks/~mods` folder.
⚠️ Known things and features
🔸 **Monster Rebirth Mechanism**: If you capture a monster that can be reborn, the location will be permanently marked as a "beast" spot until you release the monster into the wild. Creatures marked as beasts **cannot die**.
🔸 **Behavior in the Zoo**: After placing a monster in the Zoo, it will appear in the space and **remain hostile** at all times, just like when encountered in the wild. Don't worry, they won't harm your regular magical animals.
🔸 **Copy Bug**: If you move a monster from the Zoo back to your inventory via any means **other than a capture bag**, a copy bug may be triggered. (This may be a "useful" feature for players who want to spawn any number of specific monsters in the zoo, but these monsters are still marked as beasts and cannot die. If they are caught again with the capture bag, the number will update normally.)
🔸 **Release Monster**: If a monster is released by you in the zoo, it will return to a deathable state, but will remain in the zoo until it is killed or recaptured.
🔸 **How to Release**: To release a monster, you need to interact with **a non-hostile magical animal** within the same zoo, and use this menu to cycle to the monster you want to release (the camera will not track the monster in this interface, but the description and name will update).
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💡 **Mod Author's Note**: This is the first mod I've posted on, I hope you like it! With more and more mods extending the customization capabilities of the Room of Requirement and Menagerie, I thought it would be fun to throw in a few monsters. This may lead to even more fun when future online mods like HogWarp are released!
(*Please note before installation that this module modifies the `PhoenixShipData.sqlite` file. If you use other modules that modify this file at the same time, you may need to use the merge tool for compatibility processing.*)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.