Blueprint Flash Mod Loader

by Narknon·v1.0.1·Updated 2025-12-15

Allows loading blueprint modules without DLL hooking. User-defined logical module lists can be loaded to solve the problem of logical modules covering each other.

Screenshots 1 screenshots

About this mod Machine translation

Allows loading blueprint modules without DLL hooking. User-defined logical module lists can be loaded to solve the problem of logical modules covering each other.

Blueprint flash module loader

🎮 **No DLL injection required! ** This module loader allows you to easily manage multiple logical modules and say goodbye to conflicts and overwrites!

✨ Core Functions

  • **F8 Menu System**: Press the `F8` key in the game to bring up the convenient module management menu.
  • **Dynamic Loading**: Add logic modules through the menu, the list will be automatically saved and automatically loaded every time the game level is loaded.
  • **Conflict Resolution**: Specifically designed to solve the problem of multiple logical modules overwriting and conflicting with each other.
  • **Developer Friendly**: Provides modders with a way to create compatible mods without the need for a DLL.

🛠️ Installation Guide

  • Place the following files into your `...\Hogwarts Legacy\Phoenix\Content\Paks\~mods` folder:
  • `zBPApparate_P.pak`
  • `zBPApparate_P.ucas`
  • `zBPApparate_P.utoc`
  • If there is no `~mods` folder, please create one manually.
⚠️ **Note**: This loader **does not contain** any built-in modules, it is just a management tool.

🎮 User tutorial

  • Press the **`F8`** key in the game to open the menu.
  • Click the white text box at the top, enter the name of the module you want to load, and then press **Enter**.
  • To close the menu, simply click outside the text box and press the **`F8`** key again.

⚙️ Custom hotkeys

If you want to change the hotkey that opens the menu (default `F8`), please follow these steps:

  • Find your `Engine.ini` configuration file (the Steam version is usually located in `\Users\username\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor\`).
  • Add the following text to the file and replace `F7` in `MenuKey=F7` with the key you want:

```ini

[/Game/CustomContent/ModloaderAssets/FloatingModloaderMainWidget.FloatingModloaderMainWidget_C]

MenuKey=F7

```

**Key naming rules**: Number keys and keypad keys need to be spelled out in full (for example: `Zero`; `NumPadZero`), while `F` function keys are used directly (for example: `F7`).

⚠️ Known issues

  • **Some modules may not be loaded**: If the entered text is not cleared after pressing Enter, it means that the blueprint module has a conflict or failed to load. This is not directly related to the BP Apparate loader itself.
  • **Solution**: Try renaming the problematic blueprint module file by adding a `!` or `~` symbol in front of the file name.

👨‍💻 Mod Developer Guide

This loader works by loading a custom map instance.

**Basic steps for creating compatible mods:**

  • Place your custom map (.umap file) in the specific UE4 project path: `/Content/CustomContent/` (for example: `/Content/CustomContent/MyMod.umap`).
  • In the newly created map, open **Blueprints -> Open Level Blueprint** and create your logic in it, or generate your own blueprint and continue development.
  • Package your level and all related resources into a Pak file.
  • In the game, open the module menu (`F8`) and enter your module name (that is, the name of the .umap file) to load it.

**IMPORTANT NOTE:**

  • When packaging the mod, make sure to turn on the **IO Store** option.
  • A detailed mod creation tutorial (although written for the "Stray" game, the principles are the same) can be found here: ModLoader Mod Creation

🙏 Acknowledgments

This mod loader borrows heavily from the work of **YuriLewd** from the KH3 mod loader.

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🚀 Enjoy a conflict-free multi-modded gaming experience!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
BP Apparate v1.0.1
File size
31.0 KiB