Blueprint Flash Mod Loader
Allows loading blueprint modules without DLL hooking. User-defined logical module lists can be loaded to solve the problem of logical modules covering each other.
Screenshots 1 screenshots
About this mod Machine translation
Allows loading blueprint modules without DLL hooking. User-defined logical module lists can be loaded to solve the problem of logical modules covering each other.
Blueprint flash module loader
🎮 **No DLL injection required! ** This module loader allows you to easily manage multiple logical modules and say goodbye to conflicts and overwrites!
✨ Core Functions
- **F8 Menu System**: Press the `F8` key in the game to bring up the convenient module management menu.
- **Dynamic Loading**: Add logic modules through the menu, the list will be automatically saved and automatically loaded every time the game level is loaded.
- **Conflict Resolution**: Specifically designed to solve the problem of multiple logical modules overwriting and conflicting with each other.
- **Developer Friendly**: Provides modders with a way to create compatible mods without the need for a DLL.
🛠️ Installation Guide
- Place the following files into your `...\Hogwarts Legacy\Phoenix\Content\Paks\~mods` folder:
- `zBPApparate_P.pak`
- `zBPApparate_P.ucas`
- `zBPApparate_P.utoc`
- If there is no `~mods` folder, please create one manually.
⚠️ **Note**: This loader **does not contain** any built-in modules, it is just a management tool.
🎮 User tutorial
- Press the **`F8`** key in the game to open the menu.
- Click the white text box at the top, enter the name of the module you want to load, and then press **Enter**.
- To close the menu, simply click outside the text box and press the **`F8`** key again.
⚙️ Custom hotkeys
If you want to change the hotkey that opens the menu (default `F8`), please follow these steps:
- Find your `Engine.ini` configuration file (the Steam version is usually located in `\Users\username\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor\`).
- Add the following text to the file and replace `F7` in `MenuKey=F7` with the key you want:
```ini
[/Game/CustomContent/ModloaderAssets/FloatingModloaderMainWidget.FloatingModloaderMainWidget_C]
MenuKey=F7
```
**Key naming rules**: Number keys and keypad keys need to be spelled out in full (for example: `Zero`; `NumPadZero`), while `F` function keys are used directly (for example: `F7`).
⚠️ Known issues
- **Some modules may not be loaded**: If the entered text is not cleared after pressing Enter, it means that the blueprint module has a conflict or failed to load. This is not directly related to the BP Apparate loader itself.
- **Solution**: Try renaming the problematic blueprint module file by adding a `!` or `~` symbol in front of the file name.
👨💻 Mod Developer Guide
This loader works by loading a custom map instance.
**Basic steps for creating compatible mods:**
- Place your custom map (.umap file) in the specific UE4 project path: `/Content/CustomContent/` (for example: `/Content/CustomContent/MyMod.umap`).
- In the newly created map, open **Blueprints -> Open Level Blueprint** and create your logic in it, or generate your own blueprint and continue development.
- Package your level and all related resources into a Pak file.
- In the game, open the module menu (`F8`) and enter your module name (that is, the name of the .umap file) to load it.
**IMPORTANT NOTE:**
- When packaging the mod, make sure to turn on the **IO Store** option.
- A detailed mod creation tutorial (although written for the "Stray" game, the principles are the same) can be found here: ModLoader Mod Creation
🙏 Acknowledgments
This mod loader borrows heavily from the work of **YuriLewd** from the KH3 mod loader.
---
🚀 Enjoy a conflict-free multi-modded gaming experience!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.