Asset Viewer
ALPHA Release - Early release of the in-game asset viewer. Currently covers Blueprint Actors, Materials, Particle Effects, Controls, some Static and Skeletal Meshes, and Audio.
Screenshots 7 screenshots
About this mod Machine translation
ALPHA Release - Early release of the in-game asset viewer. Currently covers Blueprint Actors, Materials, Particle Effects, Controls, some Static and Skeletal Meshes, and Audio.
Hogwarts Legacy Asset Viewer
🎮 **ALPHA VERSION RELEASE** - This is a very early version of the in-game asset viewer and may contain bugs, please use with caution.
✨ Module function
This mod allows you to **view, summon or play** various game assets in the game. It is designed to make mod development easier while also providing interesting gameplay for ordinary players!
🔧 **Asset types supported for viewing include: **
- **Blueprint Actors** (Blueprint Actors)
- **Materials** (Materials)
- **Particle Effects** (Particle Effects)
- **Controls** (Widgets)
- **Static and Skeletal Meshes** (Static and Skeletal Meshes)
- **Audio** (Audio)
💡 **Usage Scenario:**
- **Developers:** Quickly preview and test game assets to speed up the mod production process.
- **Players:** You can freely generate enemies or any other in-game items you want to explore more possibilities of the game!
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🛠️ Installation and use
This mod is compatible with **BP Apparate** and **UE4SS** two mod loaders, you need to install either of them to run.
**For users using the UE4SS loader:**
- Make sure `BPModLoaderMod` is enabled in the `Hogwarts Legacy\Phoenix\Binaries\Win64\Mods\mods.txt` file with the following settings:
`BPModLoaderMod: 1`
- Extract the downloaded `.pak`, `.utoc` and `.ucas` files to:
`Hogwarts Legacy\Phoenix\Content\Paks\LogicMods\`
**For users using the BP Apparate loader:**
- Extract the downloaded `.pak`, `.utoc` and `.ucas` files to:
`Hogwarts Legacy\Phoenix\Content\Paks\~mods`
- Once in the game, press the **F8** key and type `AVInit` (without the quotes).
- You may need to **return to the main menu** once before the button will appear.
**Launch Viewer:**
After the installation is complete, you will see a new **"Asset Viewer"** button on the game's main menu/title interface. Click it to enter.
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⚠️ Known issues and precautions
- **IMPORTANT WARNING:** In this viewer scene, the game **automatically saves**. But you **cannot load these autosaves**, please be careful!
- **Performance Impact:**
- There may be some lag when entering the viewer world for the first time.
- When turning on the "Actor Summon" control, there will be **obvious lag**, please be patient and your game will (most likely) not freeze.
- The material generator will also have some lags.
- A viewer button may appear above the "Prepare Shader" screen.
- Not all Static/Skeletal Meshes can be displayed (although many of them can be found under Actor Generator).
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📜 Update log
- **0.0.2:** Added control viewer functionality.
**Disclaimer:** These assets were not originally designed to be generated this way, especially many of the controls. Use this mod at your own risk and the author is not responsible for any possible damage to your archives.
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🖼️ **Module screenshot:**
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.