RealHecate
Marks the real Hecate when she splits into three, so you can tell her from the clones.
About this mod Author’s original text
RealHecate
Tells you which Hecate is the real one when she splits into three.
The real Hecate will have a red glow under her and a red outline. The two clones
will not. There are options to disable either the glow or the outline, and to
change their colors.
Works in the ordinary fight, in the Rivals fight, and in Dream Dives. Hecate and
her clones already have red outlines during Dream Dives, so the clones' outlines
are removed and only the real Hecate has an outline.
The mod uses only in-game assets and changes no fight or gameplay behavior. It
is purely cosmetic. Telling the clones apart is normally part of the fight so
this mod will make the fight easier.
I hope that this might be useful for accessibility as well as convenience. If
effects like these would help anyone elsewhere in the game, open an issue on the
GitHub page — I will try to help.
Settings
The config file is Adicon-RealHecate.cfg, in your profile's
ReturnOfModding\config folder. Every setting is also on the RealHecate
panel in the modding overlay.
Edit the file with the game closed — Hades II rewrites it from memory on
exit, so changes made while it is running are discarded.
| Setting | Default | What it does |
|---|---|---|
| Enabled | true | Master switch. Set to false for vanilla. |
| GroundFx | true | Show the glow on the ground. |
| GroundFxColor | Red | Color of the ground glow. |
| GroundFxScale | 3 | Size of the ground glow. |
| Outline | true | Outline Hecate's silhouette. |
| OutlineColor | Red | Color of the outline. |
| OutlineThickness | 6 | 1–10. The game's own elite outlines are 3. |
| OutlineOpacity | 1.0 | 0–1. The game's own are 0.8. |
| CloneVanillaGroundFx | true | Whether the clones keep vanilla ground effects including their shadowing and the glowing symbols on the floor. |
| HecateVanillaGroundFx | true | Whether Hecate keeps vanilla ground effects underneath the added glow. |
| StripCloneDreamOutline | true | Dream Dive only. Takes vanilla outline off the clones so the real Hecate is the only one outlined. No effect outside Dream runs. |
Colors for GroundFxColor and OutlineColor:
Amber Ember Violet Gold Teal Cyan Green Magenta Red White
Red is the default because it is roughly the complement of the arena's cyan
floor and is the strongest contrast available for that environment.
How it knows which one is real
Every split in the fight goes through one function, UnitSplit. It is called on
the real Hecate's own enemy table and records the clones it creates as
enemy.SplitIds[newObjectId] = true. So the real one is whatever UnitSplit was
called on, and the clones are exactly the keys of that table.
Her ObjectId never changes for the entire fight — not through phase
transitions, not through repeat splits, not through Polymorph or Dark Side, and
the phase-interlude clone wipes are type-scoped so they can never take her.
Confirmed in game across three splits of one encounter, all reporting the same
id. That is why the mod has no re-detection logic: mark her once and it is still
the right unit three splits later.
Full citations, file and line, are in the header comment of src/main.lua.
Compatibility
Modifies no game files. It edits EnemyData tables in memory, attaches art that
already ships with the game, and wraps exactly one function (UnitSplit).
Nothing is written to your save.
Credits
Hades II is by Supergiant Games. This is an
unofficial fan mod, not endorsed by or affiliated with them. The icon is a
cropped in-game portrait.
Built on ReturnOfModding / Hell2Modding. This
mod cannot load without LuaENVY-ENVY, SGG_Modding-ModUtil and
SGG_Modding-ReLoad -- the environment isolation, the function wrapping and the
hot reload are all theirs.
Thank you to the Hades Modding community. Your work is astounding.
Built by Adicon, with Claude.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Hades II uses the game's built-in mod import — unzip the pack and place it where the readme says.
Install these first, or the mod will not work: