HadesIIAccess

v0.6.1·Updated 2026-03-05

An accessibility mod that provides audio-based navigation and targeting, as well as spoken info on various objects.

About this mod Author’s original text

Introduction

This mod is designed to assist blind or visually impaired players navigate hades II better, by helping them locate enemies, interactibles, NPCs, breakables, and exits. It includes the following features:

-A tracking Beacon: Sound pings that change based on whether a target is in front of or behind you.

-Animation Announcements: Realtime report of tracked targets' animations, useful to learn enemy patterns.

-Navigation Tools: Optional wall collision sounds, as well as teleportation to targets (Experimental).

-Target info announcements: Announces the selected target's distance and status

Note that while this mod requires Lirin's Tolk Compatibility mod to function, it does not conflict with any other accessibility mods. This mod is meant to be complementary to Lirin's Accessibility Mod. If you do not have it installed, make sure to download it. (Instructions for installation can be found here).

Usage

Controller

Mod features are accessed via a Mod Layer. You hold down the modifier key to "freeze" your character and use other buttons to scan the room.

Controls:

-Modifier Key: Hold LT to activate the mod layer.

-Cycle Category: While holding the modifier, press Attack (X / Square) for previous category, and special attack (Y / Triangle) for next

-Cycle Targets: While holding the modifier, press Special interact (LB / L1) or Interact (RB / R1) for previous and next respectively

-Track most important or closest: Press Dash (Cross / a) while holding the modifier button. Keep in mind that this behaves differently depending on whether or not sort by score is enabled. See config section for details.

-Get Target Info: Press Cast (Circle / b) while holding modifier. Speaks name, health, distance.

-Teleport to Target: Press Inventory (Dpad right) (Only works if no enemies are active).

-Speak Player Info: Press Codex(Dpad up) while holding modifier.

-Place or remove a permanent beacon for the focused object: Hold Cast (Circle / B) for 0.25 seconds (default) while holding down the modifier button. Note: Permanent beacons work based on object type rather than unique objects. If you place a permanent beacon on 'Ashes', all instances of that item will beep without you having to track it. Permanent beacon objects appear in the 'Active beacon objects' category.

-Toggle beacon sounds on and off: Hold Special Attack (Triangle / y) for 0.25 seconds (default) while holding the modifier button

-Stop Tracking: Double-tap the Modifier button (LT).

Keyboard controls

These do not require you to use the mod layer. In addition, these controls can be changed from the mod's config under [config.AccessModControls.KeyboardControls]. The defaults are:

-Prev/Next Target: [ and ]

-Prev/Next Category: Shift + [ and Shift + ]

-Track Closest | most important: \ depends on if sort by score is enabled

-Target Info: '

-Player Info: P

-Teleport to Target: O, (Only outside combat)

-Place or remove a permanent beacon for the focused object: Shift + \ (Does not require holding). Note: Permanent beacons work based on object type rather than unique objects. If you place a permanent beacon on 'Ashes', all instances of that item will beep without you having to track it. Permanent beacon objects appear in the 'Active beacon objects' category.

-Stop tracking: Backspace

-Toggle beacon on or off: Shift + Bakspace (Does not require holding)

Configuration (config.cfg)

AccessDisplay (How things are spoken)

  • AnnounceAnimations: Speak animation names of tracked targets when they update.
  • AnnounceAnimationsDuringDialog: Animations are automatically sspoken for all participents during dialog. You can choose to turn this off here
  • AnnounceObstacles: Speak the name of objects you collide with.
  • DescribeStatusEffects: Gives a short description of what an effect does when it's announced in player or target info
  • ShortenHealthStrings: Set to true for "50 of 100" instead of "50 of 100 health."

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Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Hades II uses the game's built-in mod import — unzip the pack and place it where the readme says.

Dependencies

Install these first, or the mod will not work:

Hell2Modding-Hell2ModdingLuaENVY-ENVYSGG_Modding-ChalkSGG_Modding-ReLoadSGG_Modding-SJSONSGG_Modding-ModUtilLirin-Hades_2_TOLk_Compatibility

File & checksum

Filename
HadesIIAccess-0.6.1.zip
File size
180.7 KiB