Zig Zag

v1.0.0·Updated 2025-10-13

Double dash, destroyable projectiles and armor break stun. Fully configurable.

About this mod Author’s original text

Zig Zag

Features

DoubleDash - at last! Note that this mod mimics every property of Zag's dash, including the fact that it's a little shorter

NoSprint (disabled by default) - enable this in the config file for a full-on Zagreus roleplay

DestroyProjectiles - lets you destroy enemy projectilies with your attacks. The logic of what can destroy and what can be destroyed is similar to Hades 1

ArmorBreakStun - armored enemies will get stunned when their armor breaks, even if the damage source didn't originally stun (casts, lightning, torch o-spe)

Install

Check this

Configuration

In r2modman there's a button named "browse profile folder", click there, then go to ReturnOfModding/plugins/DDberry-Zig_Zag, this is where the config file is located. You can change it in any text editor.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Hades II uses the game's built-in mod import — unzip the pack and place it where the readme says.

Dependencies

Install these first, or the mod will not work:

SGG_Modding-ModUtilSGG_Modding-SJSONLuaENVY-ENVY

File & checksum

Filename
Zig_Zag-1.0.0.zip
File size
113.4 KiB