GodsAPI
A library for developers to easily add new Gods / NPC Gods to the game without having to dig through files.
About this mod Author’s original text
GodsAPI, a library to create Gods.
This is a very early library made to make it easy for developers to add new Gods/NPC Gods, Keepsakes & Boons w/ custom rarities.
This library does nothing to the game on its own, without outside function calls.
You should only install it if another mod requires it, or if you will be using this library to create Gods/Keepsakes/Boons.
[!IMPORTANT]
Currently, this library only supports adding in Olympian Gods eg. Zeus and NPC-type Gods eg. Hermes - as well as custom Keepsakes.
NPC Type means that they will not be treated as GodLoot - meaning you can have Zeus, Aphrodite, Hera, Hestia and meet Hermes and Your God.
[!NOTE]
If there are any requests, anything I missed, or anything working incorrectly, post an issue, or create a help thread in the Hades Modding Discord.
Developer Documentation
- Create a dependency in manifest.json (if testing locally) by adding "zannc-GodsAPI-1.0.0" and.toml by adding zannc-GodsAPI = "1.0.0" if publishing the mod by adding to respective files.
- In main.lua, add:
---@module 'zannc-GodsAPI-auto'
gods = mods['zannc-GodsAPI'].auto() --! IMPORTANT, you must add in.auto() or else the library will not work.
So that it looks like this as an example:
_PLUGIN = _PLUGIN
game = rom.game
---@module 'SGG_Modding-ModUtil'
modutil = mods["SGG_Modding-ModUtil"]
---@module 'SGG_Modding-ReLoad'
reload = mods["SGG_Modding-ReLoad"]
---@module 'SGG_Modding-SJSON'
sjson = mods["SGG_Modding-SJSON"]
---@module 'zannc-GodsAPI-auto'
gods = mods["zannc-GodsAPI"].auto()
For more in-depth examples of how to use these functions, refer to the DEV.md file and the PARAMS.md file.
- To create a God, you must call gods.InitializeGod(params), and optionally followed by gods.CreateOlympianSJSONData(params) and provide the required paramaters / sjson paramaters.
- To create a Keepsake, you must call gods.CreateKeepsake(params), and pass in the required fields - as well as any custom functions you need to make the keepsake function.
- To create a Boon, you must call gods.CreateBoon(params), as well as the optional gods.CreateCustomRarity(params) and pass in the required fields - as well as any custom functions you need to make the boon function.
[!IMPORTANT]
It is important to note that the internal names for Gods/Traits/Keepsakes will always be appended with your _PLUGIN.guid followed by a - and then the internal name.
This also applies for anything that will be handled internally, such as portrait names, among other sets of data.
Planned Features
- I am looking into the possibility of Hex Gods like Selene, as well as physical 3D NPCs if possible - however to my knowledge, 3D models have not been created yet.
- I would like to add Spells and proper NPC's such as Dionysus/Athena/Arachne during runs, and Hub NPCS such as Hecate/Hypnos, however, there are a lot of functions that are hard-coded to SpellDrop, and I am unsure about the state of adding 3D models.
- Ability to add Custom Rarities.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Hades II uses the game's built-in mod import — unzip the pack and place it where the readme says.
Install these first, or the mod will not work: