FatedEncounters
Meet Nemesis, Artemis, Heracles, Icarus, and Athena once per run. After True Ending, optionally guarantee Zagreus's Infernal Contract and reformed Chronos in the Erebus-Oceanus hub. Optional Chaos Tri
Screenshots 2 screenshots
About this mod Author’s original text
Fated Encounters
Install →
Before installing: Back up your Hades II profile saves (on Windows: %USERPROFILE%\Saved Games\Hades II\Profile*.sav) in case a mod update or unknown issue affects your progress. Mod settings are stored separately and persist after uninstall—see Settings reference.
A Hades II mod that makes sure you do not miss important encounters on a run: combat meetings with Nemesis, Artemis, Heracles, Icarus, and Athena; and after the True Ending, Zagreus's Infernal Contract and reformed Chronos in the hub between Erebus and Oceanus. Change everything from an in-game settings window or r2modman Config.
How it works
- Allies (Nemesis, Artemis, Heracles, Icarus, Athena): Turn on each character you want in Allies (in-game settings or r2modman). Each enabled ally is guaranteed once per run. The mod makes their encounter happen in an eligible region after you enter that region, then stops tracking them for the rest of the run.
- Default: The region is whichever eligible one you reach first on your route.
- Optional shuffle: At run start, assign each enabled ally one random eligible region—they only appear there (you must still visit that region). Dream Dives ignore this—their four regions are picked one at a time at biome transitions, so allies always appear in the first eligible region visited.
- After True Ending — Zagreus: Guarantee the Infernal Contract once per run when that content is unlocked on your save.
- After True Ending — Chronos: Guarantee reformed Chronos for a conversation in the hub room between Erebus and Oceanus (the transition area after the Erebus guardian). Once per run. This is not the event where Chronos sends you to Asphodel.
- Chaos Trials and Dream Dives: On a normal run, the options above apply as usual. Packaged Chaos Trials and Hypnos Dream Dives are off by default—turn them on if you want ally guarantees in those modes too. Infernal Contract during Dream Dives is a separate optional toggle. Reformed Chronos never applies in Chaos Trials or Dream Dives.
Examples
- All allies, nothing after True Ending: enable all allies; turn off both After True Ending options.
- Only Nemesis and Artemis: enable just those two under Allies; disable the rest.
- Random region each run: turn on Random region per ally at run start with the allies you want; enable Debug log in r2modman (see Settings reference) to see assigned regions in the console.
- Chronos only (no allies): disable all allies; enable Guarantee reformed Chronos in the Erebus–Oceanus hub (requires True Ending on your save).
- Chaos Trials allies: under Chaos Trials & Dream Dives, enable Apply ally guarantees in Chaos Trials and pick allies under Allies.
- Dream Dives allies: enable Apply ally guarantees in Dream Dives and pick allies under Allies.
- Disable everything temporarily: turn off Mod enabled.
Settings reference
Open Fated Encounters from the mod overlay menu bar, or pick the floating panel in the mod list. The table below maps each in-game section and label to its r2modman config key. Both edit the same file—in r2modman, click Refresh All Edits after in-game changes; in-game picks up r2modman saves within a couple of seconds.
Settings are stored with Chalk in your profile as ReturnOfModding/config/MarcoAntolini-FatedEncounters.cfg. Config files persist even if you uninstall the mod—delete or reset MarcoAntolini-FatedEncounters.cfg manually for a clean slate.
When changes take effect in gameplay:
- Mod enabled (on/off): reload your mod profile (or restart the game) so guarantee hooks register or unregister.
- Allies and random region shuffle: mostly apply on your next run. The current run keeps whichever allies were already pending.
- Chaos Trials and Dream Dives toggles: can apply on the current run once synced.
- After True Ending options (Zagreus, Chronos): pending flags are set at run start, like allies.
| Section | In-game label | Config key | Default | Description |
| -------------------------- | ---
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Hades II uses the game's built-in mod import — unzip the pack and place it where the readme says.
Install these first, or the mod will not work: