Xena PlayerBody
Tragedy lingering, glittering, like a black dream.
Screenshots 2 screenshots
About this mod Author’s original text
Important for the best PlayerBody experience
To have the Hurt Emotes work (if the PlayerBody has them), you need to activate the "Light" Player Hit Effects
Options Panel > Simulation Settings > "Light" Player Hit Effects
My PlayerBodies have Catcher Cams for cinematic shots. Activate them by toggling around the right thigh.
Thank you for reading!
Xena PlayerBody
Xena, another amazing avatar from the same provider as Shaclo Pure. Oh, how I wish bringing her to MMD was just as smooth. Quite the opposite, though... Physics were a pain in the ass to deal with, and the following bleeding meshes were also just as bad.
Not to fault the makers though, just a handicap in how dynamicbones to MMD rigidbodies tend to be. While I return to Shaclo on MMD all the time, I try to hide my shame in my MMD conversion of Xena.
So, with that out of the way, a smooth H3VR conversion is a happy sight to say the least!
Sources/Credits
Made by スタジオシャーロ --
Cinematic Included!
Thank you Jerry for the PlayerBody template!
Thanks Cityrobo for the compatible DynamicBones unitypackage!
Updates
V1.1.0 --
SCSS Update
This PlayerBody is now updated with Silent's Cel-Shading Shader, promoting the intended look of this model whilst also remaining compatible with H3VR/Unity lighting and firearm muzzle flash.
This will be the new standard for future upcoming anime/cartoon PlayerBodies, as I welcome the utility this shader provides for the current roster.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: