X Eon Energy Assault Rifle
Going digital when you're so used to analog buttons...
Screenshots 1 screenshots
About this mod Author’s original text
X-Eon Energy Assault Rifle
This is known as a "VR Rifle" in codename so its really funny to see we can use it in actual VR. The X-Eon was what could be a stand in for the SCAR-H or SCAR-L, but firing laser beams instead of bullets!
Feels more like a proof of concept then a viable option, to see if I could actually make it happen and I did, kinda. The flickering nature of it is because Arpy's PlayerBody Trigger script focuses on either hand or your entire body collider. Had the collider been smaller, more head sized, I think this concept could've performed way better. You can mess with the movable stock to try and find an ideal space between you and the gun to alleviate the side effects of this rifle's gimmick, and you are in control of how fast the ROF is whether or not the sight flips.
A fun experiment this was, and I'm happy I kept at it when it wasn't working.
Source
From Infinity Ward's Infinite Warfare
All thanks to Kirloper's asset repo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: