WurstWarII
A World War II themed TNH map, best experienced with music OFF and played with Grumbly GI Grayson.
About this mod Author’s original text
Wurst War II
Well what do you know? I actually got the map to run well.
A World War II themed TNH map, best experienced with music OFF and played with Grumbly GI Grayson.
May or may not also contain a lemon.
Low Poly assets made by Synty.
Changelog
2.0.0 THE RETURN OF THE PERFORMANCE
- Map performance has been restored to a playable state!
- Meshes have been combined to run better
- Rebuilt Hold Zones and Supply Points
- Official support for Deli 0.3!
Soon to come:
-Sandbox Edition
-Proper Reverb
-More maybe? IDK
1.2.1 Hotfix
- Rebaked Occlusion maps
1.2 Update
- Updated the lighting to use baked lightmaps, so now the map actually matches skybox
- Moved Generic map spawnpoint to one of the corners of the map along with the spawn table and trash can
- Added Sosig Spawner to the spawn area
- Updated some materials to look nicer
1.1 Update
- Updated all textures on the map to use Alloy shaders (which means flashlights will work now)
- Included a Generic version of the map for sandbox stuff
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-WurstMod