Weird Cycling Modifiers
Things that can make your gun not cycle, only cycle backward or only cycle forward in attachment form.
About this mod Author’s original text
Weird Cycling-Modifying Attachments that Modify Your Weapon's Cycling Mechanisms in Various Ways
Don't got a better name for them, sorry!
Featureset/How to use
- Found under Attachments/Weird Cycling-Modifying Attachments.
- Two variations -- Muzzle-mounted & Picatinny-mounted.
- The attachments become invisible when... attached.
- The green direction on the icons is the direction that can cycle, and the red direction is the one that you have to manually control.
- Put them on your gun as a regular muzzle/pic rail attachment and it, depending on the type:
- Prevents the weapon from cycling on its own, requiring you to rack the bolt backward and forward every time.
- Prevents the weapon from cycling backward, requiring you to pull the bolt backward every time, acting as if the weapon's gas system is disabled, with the recoil spring present.
- Prevents the weapon from cycling forward, requiring you to push the bolt forward every time, acting as if the weapon's gas system is functional, with the recoil spring missing.
Limitations
- Do not put these on guns without a bolt you can cycle. Or do, turning such weapons into FP-45 Liberator varieties. I can't tell you what to do.
Shoutouts to:
- CityRobo for his wonderful work on the OpenScripts2 library!
- Everyone who has worked on the H3VR Utils library!
- ShermanJumbo for some miscellaneous help!
- Admirailgun for their support!
Changelog
- 1.0.0 - Release!
- 1.0.1 - Fixed a silly issue with the muzzle attachments being able to mount backwards.
- 1.0.2 - Resolved potentially-missing dependency.
Got questions?
@noot_arc on Discord.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
devyndamonster-OtherLoadercityrobo-OpenScripts2WFIOST-H3VRUtilities