Weinertide Willard
Melee focused with bosses, special sosigs and heavy firearms.
About this mod Author’s original text
North Weiner Update!
Not only do you gotta deal with the pesky weiner men, those disease laden North Weiners decided to help 'em out after letting their glowing Rotthelm and Bile Troll run amok with them, bet it's from the kindness of their hearts if you ask me. Well, you go do what you do best and rend them asunder, they look like they need it.
This is all balanced with twinstick permasprint, so experience may vary.
Version log
2.0.1- Finally fixed ammo, made looter have a unique appearance, increased item drop chance from bosses, muskets spawn with cartridges.
2.0.0- Added in North Weiners, those rotten lads. Added in more nodes, made swarmer variants, made the Stormsosigs properly represent Blackfurs in look, naders have masks, made changes to try to get ammo to spawn, removed magdupe stations, made enemies have certain weaknesses.
1.2.0- Swarmers with different speeds, more Chargers, added in the grappling hook and backpack.
1.1.0- Updated dependencies
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: