Warden 308 Revolver Carbine
This town ain't big enough for the two of us, Outlaw...
Screenshots 1 screenshots
About this mod Author’s original text
Warden 308 Revolver Carbine
Double action, hammerless, a trick of the eyes would make you think there's a bolt to pull but there isn't. The stand in for BO4's Outlaw, this is the Warden 308... An absolute menace in the right hands, this sucker one-taps to the chest like a regular sniper, but can panic spam if the first shot misses? SnD ain't ready for a gun like that.
This H3VR implementation, I almost chambered this in 300 WinMag but I learned last second there was 308 ammo, phew, almost made a fuckup there in not getting the caliber that is prescribed in the name.
Also for some reason I thought 308 == 762 nato but that was leagues off.
For H3VR this bad boy has its own speedloader of 8, in such a massive caliber, for massive reloading speed gains. Sadly, revolvers aren't quite capable of equipping suppressors still? Thats a damn shame if true... Or it could be my fault but I swear it just wouldn't work.
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Updates
V1.0.1 -- Not gonna be lazy, barrel rails and rail mounts added. Hidden rails, you put an attachment on any of the handguard rails to reveal them.
V1.0.2 -- Funny he says "Not gonna be lazy" when laziness was exactly that, the hidden rails made the front sight float. Fixed that. Removed any unmarked hide on attach features from these rails because allegedly they still hid the sights despite being disabled. Also, separated the stock point from the folding stock, so you can still use the point even when folded (might've been a bug because it was too far from the sights, so I moved the point closer to the sights too). Thank you Bucket for your testing, thank you Kuromi for messaging this to me.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: