VS Recon Sniper Rifle
VSR? DSR? Whats the diff?
Screenshots 1 screenshots
About this mod Author’s original text
VS Recon Sniper Rifle
So easy even an armchair dev can use it!... iS IT THOUGH!?
Braggadoucious douchebag thinks he could snipe when in actuality he's just as bad as he was during the BO3 dark matter grind. I can't snipe worth jack. I just know I got lucky on Nuketown with some kill chains or whatever they're called. The game just did the work for me.
Iron sights is what this gun comes with for H3 because I've been a stan for them since BF3, use the H3VR optics if you want them gone.
Though I will say I'm a bit disappointed that they're identical to the ones for the Shadow SK or the XR-3 Ion. Long gone from the unique irons of the Havelina or the DSR50, I guess they thought nobody else would use Irons... And I don't blame them, the default sight is the way to go for all Snipers.
Also, why do the Holo sights have sniper glint!? Bruh.
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Updates
V1.0.1 -- Audio passthrough.
v1.0.2 -- Meta data fixes
v1.0.3 -- Made in Germany, right? Swapped the calibers out, from the Russian 762 x 54mmr to the German 792 x 57 Mauser.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: