Volk Assault Rifle
Runs on batteries, guns like a classic AK!
Screenshots 2 screenshots
About this mod Author’s original text
Volk Energy Rifle!
With all the good bells and whistles of a regular AK, alongside the lethality of battery powered laser rounds, this is the economical Kalishnikov!
Its been great fun to implement these IW weapons and the Volk has a soft spot in muh heart, I may or may not implement its variants down the line since that would not be a hassle for me.
In the meantime, enjoy this base variant!
Sources and Credits
Assets come from the game "Call of Duty - Infinite Warfare". Yung is da boss with da sauce!
Updates
V1.0.1 -- Charm Mount update
v1.0.2 -- IW Mod Tag update
v1.1.0 -- Fire rate tweaks (slower to match source material, instead of AK-47 fast), in turn I added the integrated laser for this gun. Lastly, bolt handle / bolt hybrid tweaks to allow Volk bolt SFX to play only when the bolt is charged, more closer to the source material.
V1.1.1 -- Fixed trigger rotating the wrong direction OOF
V1.1.2 -- PB Compatibility tweaks
V1.1.3 -- Bolt speed adjusted further with LSIIC testing, closer to that 483 RPM
V1.1.4 -- I FUCKED UP! Accidentally applied the changed bits to the bolt handle instead of the bolt! -2 speed held caused a reverse handle pulling phenomenon. TIL.
v1.1.5 -- Bolt was fixed but I forgor spring stiffness adjustments. Amateur hour right here.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: