Universal Secondary Firearm Frame
Mount and control any rail-mounted weapon from one platform!
About this mod Author’s original text
Universal Secondary Firearm Frame
Mount and control any rail-mounted weapon from one platform!
Found under Attachments > Rail Adapters
How To Use:
- Attach any attachable weapon (e.g M203, Zip-22, etc.) to any available rail (or rail extensions!).
- Press Left on the touchpad (or the BY buttons if on Streamlined Mode) to cycle through firing modes.
- Pull the trigger!
Firing Modes:
- Safe: What is says on the tin. Prevents the trigger from firing any of the attached weapons.
- Round Robin: Each pull of the trigger fires one attachable weapon and moves onto the next when released.
- All At Once: Fires all attachable weapons at once when the trigger is pulled.
Additional Components:
- Full Auto Switch: Press down on the touchpad (or the AX buttons if on Streamlined Mode) to toggle rapid cycling on or off.
- Cycle Rate Selector: Hover over the dial and press the trigger to toggle between four different cycle delays, with the first (pointing down) being the slowest and the fourth (pointing left) being the fastest.
Known Issues:
- Full Auto Mode does not function with Single-Shot weapons such as the M203 and the Break Actions (House Key, etc.). This is because of an oddity in how Anton implemented them, which I have not figured out yet.
Credits:
- Oxy (@sauerstoffers on Discord) for the original CAD model. [Ko-Fi Link]
- City (@cityrobo on Discord) for the Secondary Firearm Trigger Attachment script, which I have adapted for this mod. [Ko-Fi link]
- Cobalt (@admirailgun on Discord) for the bounty.
Changelog:
- 1.1.1 - Updated to match the new version of the script, which now allows for up to three different firing modes as described above, as well as an optional full auto switch and cycle rate selector.
- 1.1.0 - Updated to match the new version of the script, which now allows for up to four different firing modes as described above.
- 1.0.0 - Initial release.
Support My Work:
If you so wish, you can support my modding work by buying me a coffee!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
devyndamonster-OtherLoaderMuzzle_Alt-MuzzleScripts2