Ultra Two Blaster
An Ultra Blaster of high regards to many. Could've been even better if it fired Elite darts.
Screenshots 1 screenshots
About this mod Author’s original text
Ultra TWO Blaster
Yeah, I picked up two of these when they came out. I'm not afraid to admit it. It's in the name after all! TWO! So you obviously get two of these and dual wield them!
Loud are the motors of these "Revolvers". Now all they do is collect dust because I don't feel up to hearing them growl at me. At least I can turn down the volume when I use them in H3VR. Heck, I don't even need to rev up the trigger I can just spam away!
In H3VR, it uses the same infinite lockback as the Thompson, but you don't even need to prime it! Thanks to Arpy, some player body trigger magic is all thats needed to make sure the blaster comes pre-primed!
Sources and Credits
Assets come from the game Nerf Superblast. I even did the honor of gold plating the ULTRA logo properly. I totally didn't need to, but I wanted to, cuz this blaster is a fun one.
Updates
V1.0.1 -- SFX Update, including revdown system
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: