Type 20 Hameln Entertainment NEXT
I'm out there... Somewhere...
Screenshots 1 screenshots
About this mod Author’s original text
Howa Type 20 "Hameln Entertainment" NEXT
It went from some shoddy tape viewer with a premise, to a full on interactive escape room videogame, this is the NGS based on Amanda the Adventurer. I think CoryxKenshin has the best playthrough of this game so I highly recommend watching that if your curious.
Back to the topic at hand, this skin is practically a summary of all that was learned in the field of modmaking. Substance Painter has been gathering dust since I've used it less and less, so we brought it back here for a stylized look. PlayerBodies helped me learn about armature, which allows me to make meshes animate without having them risk of clipping. That initial wow factor is what I aim for, but if you think the monster is too much to handle, the regular Type 20 is available too.
I had more of a practical approach rather than coming at this with a study of the gun, making sure the parts move properly, the gun sounds nice, it plays the part and all that. The finer details may need to be reviewed by someone who knows more than I do about this firearm. Just in general I feel like this gun is an ACR clone, but I did try making it feel someone unique.
And fuck contingency. Throw in that 9mm Mag Adapter and you can use 9mm magazines with it for some real fun, if you are down for that.
Sources and Credits
This skin is inspired by Amanda The Adventurer
Special shoutout to TracerX for their support. The sudden return after a momentarily disappearance, it came in clutch with the development of this skin.
Updates
V1.0.1 -- Regular Type 20 has MLOK picatinny attachment support on its foregrip now
V1.0.2 -- ATARE selector switch update, "A" is actually Safe, "RE" is full auto. Thanks to MattyanGame for the tidbit.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: