Type 2 Energy Assault Rifle
Amazing firesale! 2 guns for the price of 1!
Screenshots 1 screenshots
About this mod Author’s original text
Type-2 Energy Assault Rifle
Well, this was a piece of work. It's almost perfect, but had it not been for a major logic flaw in the ammo regen script I made, I wouldn't have to make the front gun infinite ammo. Maybe I'll give the script another glance for a potential fix in that logic.
The Type-2 has the silhouette of the FMG9 but the ways this gun performs is totally unique to this gun, that of which only the distant future could provide. I love it for that. I especially loved the Butcher variant with the shotgun rounds upon separation, so that inspired me.
The H3VR iteration, the rear gun uses the magazine and operates with rifle rounds, while the front gun is ready from the getgo, using shotgun rounds. Not going to spoil it further, I'll just let you enjoy the bombastic two for one gun in H3VR, because I sure do.
Source
From Infinity Ward's Infinite Warfare
All thanks to Kirloper's asset repo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: