Turner SMLE
An American-made self-loading conversion of SMLE, presented to Canada. Comes in two versions with different magazine sizes.
Screenshots 1 screenshots
About this mod Author’s original text
Can be found in SMG/Rifle - Battle Rifle.
Turner SMLE conversion was designed by an American gunsmith Russell Turner for wartime Canada, but was never adopted for its complexity and cost.
Firing.303 British from a modified SMLE magazine, the Turner rifle is practically stuck with the magazine it's fitted with. You can load this rifle only with stripper clips or individual rounds. In this mod are two different Turner rifles fitted with standard 10 rounds magazine and 20 rounds trench magazine. Each have their own charms; short magazine is easier to manage but won't last a lengthy fight, while trench magazine provides double the capacity at the cost of lengthy reload.
As it is with most of my other mods, there are invisible attachment points for you to butcher this rarity; muzzle, bottom rail, top rail, receiver rail, and a Model 8 scope mount. Only the vanilla W330 scope can be attached to this side mount, which I added to make this scope more relevant if it spawned in Take and Hold. If there are other optic mods that use this same mount, those can be attached here as well.
REQUIRES H3VR UTILITIES AND ITS DEPENDENCIES. Otherwise the bolt will not be animated.
Changelog
1.1.0
- Build update to comply with Mason. Farewell Deli!
- Added a Model 8 scope mount. This scope won't be so useless as before.
- Removed manual chambering to prevent smart palming from grabbing one round more than magazine capacity
1.0.0
- Initial release
Credits
The Turner SMLE model and sounds are ripped from Battlefield V, developed by DICE and published by Electronic Arts. I do not own any of the assets.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: