Toxic Gas Framework

v1.2.1·Updated 2023-10-30

Adding a framework to allow for poision and blinding gasses to affect the player and sosigs, aswell as tweaking the vanilla CS gas function

About this mod Author’s original text

Toxic Gas Framework

Adds a framework for people to add damaging/blinding gas volumes, whether thats built into a map, or spawned by munitions.

The gas can be negated by the use of a gas mask, and Sosigs with gas masks will also be unaffected.

The CN Gas grenade, and the CS Gas 40mm grenade have been replaced to add gas functionality.

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Changelog

V1.0.0 -- Initial Release

V1.1.0 -- Added replacement for the CN Gas grenade, and the CS Gas 40mm grenade adding gas functionality to them.

V1.1.1 -- Fixed gas masks functioning when in their carrier

V1.2.0 -- Added a neat looking cylinder. I wonder what it does?

V1.2.1 -- Okkim added code which fixed things some edgecases

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadernrgill28-Sodalitecityrobo-PrefabReplacer

File & checksum

Filename
Toxic_Gas_Framework-1.2.1.zip
File size
8.9 MiB