Toggle Action CoD WWII
Semi-auto shotgun that offers a consistent damage output.
About this mod Author’s original text
Semi-auto shotgun that offers a consistent damage output.
The Walther Toggle Action, a German interwar toggle lock semi-automatic shotgun, given fresh coats of paints and some modifications. The Mark III Free Gun Reflector Sight is included as bespoke attachments to the Toggle Action, a British sight used on anti-aircraft guns in WWII, that is used as the reflex sight for all Axis shotguns in WWII.
The Walther Toggle Action and the Mark III Free Gun Reflector Sight from Call of Duty: WWII, including all its anachronisms and strange measurements, because skins are fun.
Note: The weapons in this pack are a fictionalized version of the Walther Toggle Action shotgun, which turns it into a magazine-fed shotgun. Other incorrect operations include the lack of a reciprocating top half of the receiver, and a magazine tube in the handguard. **These are intentionally kept incorrect because this is how the gun is modelled and operated in WWII.**
Features
- The Toggle Action and the Dynamo, Dynamo II, Winter's Wild, Winter's Wild II, Flag Top, Flag Top II, Enigma, and Enigma II variants are all found in the Magazine-Fed section of the item spawner, fire at ~171 RPM, with a 8 or 12 shell magazine each, and are chambered in 12x70mm shells.
- All magazines are usable with all variants, enjoy playing mix and match!
- Sight attachment points to fit the Mark III Sight.
- All models, sounds and textures ripped directly from Call of Duty: WWII.
- 18 magazines and 7 reflex sights
- A functional bolt release is behind the magazine well.
- The Dynamo and Winter's Wild variants have a spiked trigger guard that will deal high melee damage if used as a melee weapon.
Changelog
1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: