TnH MGO2 UrbanUltimatum

v1.0.0·Updated 2026-09-18

Urban Ultimatum from Metal Gear Online 2, ported to H3VR Take and Hold. Five holds, six supplies, rooftop and underground routes.

About this mod Author’s original text

TnH - MGO2 - UrbanUltimatum

Urban Ultimatum from Metal Gear Online 2, ported to H3VR's Take and Hold.

Features

  • Five hold locations and six supply points
  • Rooftops, streets and underground routes
  • Climbable ladders and Sosig patrol, ladder and jump routes
  • Environment impact sounds, decals and flashlight-compatible materials
  • High-quality baked lighting with manually reviewed reflection probes and improved light probe coverage

What's new in 1.0.0

  • Fixed missing and incorrect textures across the map.
  • Fixed many lightmap issues, including dark bands, blotches and inconsistent decal lighting.
  • Improved reflection and light probe placement throughout the playable area.
  • Fixed objects being incorrectly hidden when looking between the large rooftop signs near the center hold.
  • Added hold navblockers to constrain moving encryption targets.
  • Corrected watermark render ordering over transparent objects, including the final leaderboard.
  • Corrected navigation on non-playable structures.
  • Fixed decal edge artifacts and unstable lighting on distant buildings.
  • Disabled real-time shadow casting on distant scenery to reduce rendering work.

Quick setup

  • Install with r2modman or Mod Manager, including Atlas and its dependencies.
  • Launch H3VR using Start modded in your mod manager.
  • Select TnH - MGO2 - UrbanUltimatum from the Take and Hold map selection.

Known issues / future work

  • Set up reverb zones.
  • Further performance work will be guided by in-game profiling.
  • Add nighttime support for NVGs.
  • Explore Sosigs crawling through ducts.

Credits

  • Original map and assets: Metal Gear Online 2 / Konami.
  • H3VR port and Take and Hold setup: @quaternion.
  • Built with MeatKit and Atlas.
  • Special thanks to HardstyleRaver for requesting and supporting this port.

Support

Tips are welcome on Ko-fi. Find my other projects and links at quaternion7.github.io.

With love from Brazil.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Atlas

File & checksum

Filename
TnH_MGO2_UrbanUltimatum-1.0.0.zip
File size
111.6 MiB