TnH MGO2 UrbanUltimatum
Urban Ultimatum from Metal Gear Online 2, ported to H3VR Take and Hold. Five holds, six supplies, rooftop and underground routes.
About this mod Author’s original text
TnH - MGO2 - UrbanUltimatum
Urban Ultimatum from Metal Gear Online 2, ported to H3VR's Take and Hold.
Features
- Five hold locations and six supply points
- Rooftops, streets and underground routes
- Climbable ladders and Sosig patrol, ladder and jump routes
- Environment impact sounds, decals and flashlight-compatible materials
- High-quality baked lighting with manually reviewed reflection probes and improved light probe coverage
What's new in 1.0.0
- Fixed missing and incorrect textures across the map.
- Fixed many lightmap issues, including dark bands, blotches and inconsistent decal lighting.
- Improved reflection and light probe placement throughout the playable area.
- Fixed objects being incorrectly hidden when looking between the large rooftop signs near the center hold.
- Added hold navblockers to constrain moving encryption targets.
- Corrected watermark render ordering over transparent objects, including the final leaderboard.
- Corrected navigation on non-playable structures.
- Fixed decal edge artifacts and unstable lighting on distant buildings.
- Disabled real-time shadow casting on distant scenery to reduce rendering work.
Quick setup
- Install with r2modman or Mod Manager, including Atlas and its dependencies.
- Launch H3VR using Start modded in your mod manager.
- Select TnH - MGO2 - UrbanUltimatum from the Take and Hold map selection.
Known issues / future work
- Set up reverb zones.
- Further performance work will be guided by in-game profiling.
- Add nighttime support for NVGs.
- Explore Sosigs crawling through ducts.
Credits
- Original map and assets: Metal Gear Online 2 / Konami.
- H3VR port and Take and Hold setup: @quaternion.
- Built with MeatKit and Atlas.
- Special thanks to HardstyleRaver for requesting and supporting this port.
Support
Tips are welcome on Ko-fi. Find my other projects and links at quaternion7.github.io.
With love from Brazil.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-Atlas