tnh gz town
A (mostly) failthful recreation of the map Town from the game GunZ: The Duel. Let's rock!
Screenshots 2 screenshots
About this mod Author’s original text
tnh_gz_town
A (mostly) faithful recreation of the map Town from the Korean third person shooter GunZ: The Duel.
Created using original textures but terrain and models are all recreated by hand.
Features!
- 7 holds
- 4 supply points (potentially an extra one in the future, let me know if 4 isn't enough!)
- Fast paced combat
- Ladders
- Realtime lighting
- Nostalgia by the bucketload
- And plenty of meat falling off rooftops
Originally made in Valve's Hammer editor (a long while ago) and imported into Unity. It's a little rough around the edges and performance can be a little choppy when things get hectic, but I've been working on it long enough it's time to finally release into the wild. Glaring buggy oversights, comments, congratulations, or just if you want to boot up GunZ one last time and jump into a game with me, hit me up on discord at Jalex#0451
LETS ROCK!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: