TNH Announcer Ghost NEXT
What has two legs and bleeds?
Screenshots 2 screenshots
About this mod Author’s original text
Click the image below for the YouTube Video
TNH Announcer Ghost (MW2 '22) (1st Person Announcer, 3rd Person Support)
Figured to put two and two together. New AI tech meets icon of generations. The voicelines were crafted with MW2 '22 in mind, so sorry if people were expecting a rose tinted glasses approach.
You play as the perspective of Ghost, with radio comms from Overwatch (MW2 Classic version, so I guess I take back what I said about rosey glasses), as he confronts TNH as if it was a prime cut of campaign setpieces from ATVI themselves.
People were enamoured with the Price announcer despite him being barely anything other than grunts and two seconds worth of run-on sentences. This is the kind of announcer I'd prefer.
Wow. A lotta talk about preferences. Better wind it back before it becomes as toxic as the COD subreddits. (Not like anyones gonna read this anyway, fuckin bet).
Sources
These voicelines were powered by the almighty AI tool, ElevenLabs.
The song of this Announcer's bank file is The Main Menu theme of MW2 '22. Its actually kind of a banger tbh. Shame that the game is going down like a crashing satellite.
Updates
V1.1.0
Elevenlabs got an upgrade after this announcer was published. With my subscription ending in three days and a few words left to spare, I figured it was time to overhaul this announcer's less Ghost-sounding lines with the new generation types.
60% of the lines have been refreshed with the new generation type. All the encryption voicelines have not been changed because I am lazy and don't feel opted to it... Maybe in the future when modded H3VR is fixed I'll give it another go.
Also, the MW '22 theme is now a soundtrack. The soundtrack is now a dependency. BANK file removed.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: