Titan LMG

v1.0.2·Updated 2024-02-24

Caseless rounds looking like shredded nerf darts, they're so blue!

Screenshots 2 screenshots

About this mod Author’s original text

The Titan LMG

This Light Machine Gun was the first gun I used when Black Ops 4 came out. Day One, unlocked its Operator Mod, maxed out its level, and it held up as a great piece to have no matter the gamemode. The first Mastercraft I owned was the one belonging to the Titan, too. Now, it is here in H3VR, but creative liberties were needed to achieve this.

To grab from the box, you will only see the blue belt. No autonomous opening of the beltbox, no belt proxy to tangle with the belt, nothing too complicated. It uses the beltwhole system, medium grade damage, moderate recoil, middle ground rate of fire, all else will be as close to the source material as it must. I care a lot for this LMG, it looks and feels the part. It does sadden me that I couldn't get it any further to spec, but this is the limits of H3 and my own contemplation keeping that reality back.

Features

Beltwhole system, will be ejecting the blue cases only. A limitation of the Psystem FX, it cannot host the black belt links too, mesh limitations apparently.

Uses Picatinny and Muzzle mounts.

Sources and Credits

Assets come from the game Call of Duty, Black Ops 4

Thank you Kirloper for this amazing opportunity!

Updates

V1.0.1 -- Charm Mount added.

The nature of the belt proxies before you charge the LMG, I'm not sure why they look the way they do, and I also despise it immensely. Once you charge the gun, the intended belt positions I made are set up and they look as they should. Just another nitpick with LMGs and if I find out why they do that, and more importantly how to fix it, then I'll be sure to give this LMG a touchup.

V1.0.2 -- Readme restoration, PB Compatibility

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScriptscityrobo-OpenScripts2WFIOST-H3VRUtilitiesArpy-PuppyScripts

File & checksum

Filename
Titan_LMG-1.0.2.zip
File size
47.7 MiB