Titan Energy LMG

v1.2.2·Updated 2023-05-05

I'm calling Hax

Screenshots 1 screenshots

About this mod Author’s original text

Titan Energy LMG

A wacky one this is, an LMG thats magfed, but still needs to have a lid open first? What is this, the LMG-11?

Fires "energy bullets", which are currently tracer rounds but don't fret just yet, updates can come and change that.

In the meantime, enjoy this LMG to the fullest, and stay tuned for more high capacity weapons, they are my fave and I am itching to implement them~.

Tips

This "LMG" is using Cityrobo's Moveable Weapon Script, set to "Tilt".

Rather than lifting the lid, you'll be twisting your wrist to lift the lid. I've tweaked with it to make it sensative to the twists, so it should work upfront. Still experimenting with the script and if I can get rotation / lift to work, than I'll be getting the update out pronto.

Sources and Credits

Assets come from the game "Call of Duty - Infinite Warfare". All my thanks for Yung in helping me make the COD Ftrmarket pack. If you wanna make COD stuff too, the pack link is available in the HB2 Discord!

Thank you Kuromi for providing SFX!!

Updates

V1.0.1 -- Sprites Update. Unified Body Textures for a bit quicker loading speed. Added Titan sight as a separate attachment, have fun!

V1.0.2 -- Sight hotfix

V1.1.1 -- Added Tutblock

V1.1.2 -- FTRPROOF UPDATE

V1.1.3 -- Lid n Sights update. Lid doesn't make opening SFX and sights are using outdated sight script so I plan on updating and fixing these minor issues.

V1.1.4 -- Sight on gun now adjustable.

V1.1.5 -- So THATS why the UI was stuck... Thats fixed now too!

V1.1.6 -- Fuck

V1.1.7 -- Game breaking bug with the adjustable sight on the Titan LMG. Disabled until a fix comes around.

V1.1.8 -- Not enough to disable the adjustable reflex entry, I had to full on delete it.

V1.2.0 -- Changing the ammo to non-mesh energy rounds.

V1.2.1 -- Charm Holder update

V1.2.2 -- IW Mod Tag added

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderWFIOST-H3VRUtilitiescityrobo-OpenScriptsSora101Ven-FTRPROOF_Dependency_Pack

File & checksum

Filename
Titan_Energy_LMG-1.2.2.zip
File size
74.4 MiB