Tigershark sewn kin VI NEXT

v1.3.2·Updated 2024-02-25

Can you feel the sunshine?

Screenshots 1 screenshots

About this mod Author’s original text

M249 Tigershark Kit "sewn kin IV" NEXT

This is a tribute to the spark in my head.

Where creativity comes from, part of it comes from a discovery that stuck with me for years on end.

And I thank it for making me who I am.

This is the IV edition of the M249 - "Sewnkin" Skin, the fourth sequel from the Icon Series and ALIVE Series skins of the same name.

Sources and Credits

Tigershark "LMG" (Labeling it as an LSW) comes from the game Call of Duty: BO4

Updates

V1.0.1 -- Scope Fix

V1.0.2 -- Scope Fix, but really really

V1.1.0 -- BETA RELEASE of Tigershark Bipod. Also available as a separate attachment. Bullet Ejection adjusted. Ammo Counter streamlined.

V1.1.1 -- Bleh

V1.1.2 -- Unbleh

V1.1.6 -- Fixed ammo counter power button on the NGS. Added Parafolding to the Parafolding stock on the regular Tigershark.

v1.1.8 -- Charm Holder update. Fixed scope components missing on the NGS (temporarily lost the Scope shader zoom dll).

V1.1.9 -- Again, trying to fix that bipod attachment. Also, stock on the TNH variant busted, now its been fixed with OpenScripts Movable Part. Also, BO4 Mod Tag for the TNH variant.

V1.2.X -- Adding a homemade chutefeed "beltbox" for the Tigershark, in reference to the elusive extended magazines found only in the Blackout mode. That little beltbox holding lip in the bottom now has a purpose!

Also various tweaks of the paratrooper stock, and tex fixes on the regular Tigershark.

Texture fixes for both the Tigershark and its skin.

Reduced ROF for these two's full auto mode, trying to go for that 505 ROF since this one's a wee bit too fast.

Removed the attachable bipod completely. I can't figure it out, and I don't want to figure it out no more.

I've discovered a branch of material making from that new workflow where I can utilize all the textures of the gun, at least for BO4. I'm going to look into several BO4 guns to see if I can change them to match their source material better.

V1.3.0 -- Added the LEGIT beltbox from BO4, MASSIVE thanks to Kuromi for managing to find this elusive beltbox! Still waiting on Anton to fix beltbox compatibility so that the bullets interpolate...

V1.3.1 -- PB Compatibility tweaks

V1.3.2 -- Second passthrough, with improvements in stock point.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderWFIOST-H3VRUtilitiescityrobo-OpenScriptsSora101Ven-FTRPROOF_Dependency_Pack

File & checksum

Filename
Tigershark_sewn_kin_VI_NEXT-1.3.2.zip
File size
112.0 MiB