ThirdLaw

v0.0.4·Updated 2024-01-07

[Watch Video] (ALPHA TEST!) Adds small animations to gun interactions like 'Reload' & 'Slide/Bolt slamming' so it feels more like Call of Duty. All values customizable in Config panel.

About this mod Author’s original text

Newton's Third Law

[>>[TUTORIAL_VIDEO: How it looks]>[feedback form]>[Feedback form]<<](

Planned Features

  • [✓] Release it working with majority of guns.
  • [✓] Allow deep customization of every force animation.
  • [_] Tune default values so insert/remove mag is less janky.

Versions

0.0.4

  • Removed otherloader from dependencies, added sodalite.

0.0.3

  • Adds back "Closed Bolt" patch, but won't affect recoil if you are firing.

0.0.2

  • Removes patch from "Closed Bolt" which affected recoil while gun was shooting. Bolt "Handles" still work with animations.

0.0.1

  • Adds mag release/insert and bolt+slide pull/release animations.
  • Adds customization options for every bit.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Sodalite

File & checksum

Filename
ThirdLaw-0.0.4.zip
File size
75.5 KiB