TGM Bad Company 2 team
Player team for TGM using Bad Company 2 weapons
Screenshots 1 screenshots
About this mod Author’s original text
Bad Company 2 team
Teams Game Mode (TGM) player team featuring weapons from Battlefield Bad Company 2
Unlock more uquipment as you progress:
|-------||------------------|--------------|--------------|--------------|
| Kills || Assault | Engineer | Medic | Recon |
|-------||------------------|--------------|--------------|--------------|
| 25+ || Reflex Sight | Reflex Sight | Reflex Sight | M93R |
|-------||------------------|--------------|--------------|--------------|
| || Grenade Launcher | RPG7 | IFAK | Airstrike |
| 50+ || 40mm HE | Scope | Scope | Reflex Sight |
| || Scope | | | |
|-------||------------------|--------------|--------------|--------------|
| || All weapons receive AP ammo |
| 100+ || Shotguns get HE Shells |
| || M95 gets Explosive armor-piercing bullets |
|-------||---------------------------------------------------------------|
*AEK971 is replaced with AK12 since there are no mods with an under barrel attachment point.
Special Thanks!
- Packer - Canvas artwork
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: