Tesla Electric Eel
PETA probably won't like this. (COD Online Weapon)
Screenshots 1 screenshots
About this mod Machine translation
R.I.P Call of Duty: Online (CODOL)
The first primary weapon with PVE attribute bonuses. Developed by the Shadow Legion's advanced top-secret team, this battle rifle draws its powerful firepower from a special electric eel. This genetically modified electric eel has no pain nerves, but will release a large amount of electricity when stimulated. In PVE mode, bullets fired from this weapon may release arcs that bounce between several enemies around the target, causing group damage. (Translated using Google)
No fishes were harmed in the making of this mod. I mean, these cyborg eels can no longer be considered fishes, isn't it?
I know CODOL has quite a lot of cursed guns, but this is considered by many the most cursed and disturbing weapon in it. Sadly (probably a good thing for you), the eel doesn't wiggle in H3VR, so it's not as disgusting as in CODOL.
Can be found in Firearms/CODOnline.
Features
- A 4-round-burst Bio-weapon (semi-auto also available)
- An electric eel that holds 36 rounds of electricity
- Hold mag eject key (A/X/Touchpad Down) to open the "FishHolder" and remove the fish
- A (Re)charger that can charge 18 round to the eel
- A bespoke foregrip
I Asked Myself These Questions
It is hard to aim with the sights
A: This weapon is ported from CODOL, where players can even aim without rear sights. So bear with it😢.
It's really ugly and buggy
A: Sorry, I'm not good at modding. If you have any suggestions, please tell me. (Discord: Nicola_Niko666 or NIko666#1374, UTC+8 timezone so probably won't respond to messages in time)
I want more
A: I'll do my best.
Credits
- Devyn for the great tutorial
- Activision and Tencent for making CODOL
- Yan mentally retarded has no spring for the image
- Sora101Ven for the energy ammo
- TengNB and Frost for being my friend though they haven't played H3VR
- Everybody in H3VR Homebrew Discord server
- You
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: