TDs Majestic Mixtape Soundtrack

v2.0.2·Updated 2023-11-26

The soundtrack of Skitsuphrenia, one worthy for an Antagonist such as yourself.

Screenshots 1 screenshots

About this mod Author’s original text

Click the image below for the YouTube Video

TD's Majestic Mixtape Soundtrack

The next mixtape soundtrack, 15 different themes, one dedicated to a single artist in particular... The bringer of the Majestic Genre, Apashe. At this point I qualify as a Superfan, except I haven't done the real thing of supporting Apashe directly, participating in his concerts or buying any of his albums... But the Antagonist Album thats coming soon, that might be the winner of my wallet.

In any case, the modern era classical tunes deliver, converted to Take and Hold themes, they are randomized after the hold is finished... Meaning the next Take sequence will bring a new track, and that track will progress once the Hold begins. It will also have a few sequence based hold themes rather than the expected basic ones, so expect deep progression for a few of these themes... And of course, updates to include more songs are planned as more and more Antagonist album songs are released.

Best paired with Skitsu and the Skitsuphrenia TNH Character! Engraved weapons mesh well with majestic music!

Thumbnail Artwork by Bilielis. Some of his pieces were used in Royal Series III (now Skitsuphrenia loot), so its nice to see such amazing art pieces are still being made to this day.

Bless Potatoes for upgrading PTNHBGML! This soundtrack stuff is amazing!

Updates

V1.0.1 -- Last Second blind polish, will be doing an in depth check of this soundtrack tomorrow.

V1.0.2 -- Syke. Tested it so late at night, discovered a new bug with the soundtracks (the testing video up above was my tests, phasetr tracks are NOT optional, they are required to proceed to later phase tracks). Updated all related soundtracks to included the required transition bits.

V1.1.0 -- Removing all dnf's so that fade ins will occur for all transition tracks, for both takes and holds. We'll see if this plus the.9 seconds buffer after the transitions sounds good or not. Big thing is that the.9 seconds buffer is inconsistent; sometimes it seemlessly moves to the other track, but for this soundtrack, it usually cuts off a bit too soon.

Fixed Gasoline PROPERLY. The phasetr0 track was accidentally called "phastr0", so it would still act up.

Fixed Fake News, it would softlock because it didn't have an intro track. For the basic setup, you can skip the intro, but for a phase setup, even if the guide says its optional, it isn't optional, it is required. Two for two with new bugs with the Phase setup.

Revenge of the Orchestra, polished the looping take theme a bit for easier listening

More polishing is planned but this was the bigger clean up.

V1.1.1 -- Speaking of polishing...

Uebok also was a phase based hold theme, missing an intro, it too softlocked TNH. Fixed.

There were some dnf-loop tracks, those have been renamed to just looped tracks.

V1.1.2 -- DNFs return! This time I got a new mixing trick up my sleeve... Crossfading tracks!

There was a track that was missing the loop modifier, while also, there was a transition track that had a loop modifier, thats been fixed.

Uebok TNH theme has been boosted in volume across the board. Reduced volume of the TNH winner theme.

I do enjoy constantly upgrading and improving this Soundtrack, and yes, it does sound amazing with the Skitsu Announcer, just like I predicted it would! Loving this soundtrack so far, cannot wait for the Antagonist album to release more banger songs!

V1.1.3 -- Last second changes before I go to work. This'll probably be the last update for a while, the next planned update bringing more songs for this soundtrack.

V1.1.4 -- Wishful thinking, but things happen. Potates updated PTNHBGML so that dnf tracks didn't jumpcut 1-1.5 seconds before the end of the last track, so I needed to undo all the silence bits of my tracks.

With the new PTNHBGML update comes new bugs however. I'm uploading this now, and will update it if its something on my part which causes the intros / transitions to be cut off.

V2.0.0

Blessed be thy ears, the

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Potatoes-Potatoes_TNH_BGM_Loader

File & checksum

Filename
TDs_Majestic_Mixtape_Soundtrack-2.0.2.zip
File size
288.4 MiB