TDs Blackjack Mixtape Soundtrack
The soundtrack of the Space Race, hard techno at rates up to 160 BPM, best used with the Blackjack Sofia character!
Screenshots 1 screenshots
About this mod Author’s original text
TD's Blackjack Mixtape Soundtrack
Blackjack Mixtape Playlist here
When developing the first Space Race advent calendar I came across an artist named KLOUD. Their tracks, their identity, their take on hard techno, it was a huge source of inspiration.
Some of their songs made it to the Space Race map, the DJ booth on the spaceship. Their songs have also been used in the Space Race Cyclopedia, spinning the perfect mood needed when discussing all about the jetpack era COD weapons.
So, much like how the Majestic Soundtrack was dedicated to Apashe, this soundtrack is dedicated to KLOUD. Best suited for Blackjack Sofia, Promeatheus, and whatever scifi weapons you have in tow.
Updates
V.0.9.9 -- You know the deal, pre-release testing launch. Anything is possible, from minor to major bugs.
V1.0.0 -- "HIVE" hold theme is looking iffy, might remove it. Had an empty folder, whoops, got rid of that. Adjusted the final hold theme volume / intro. Sounds amazing in general though! Nothing found for the CDZ soundtrack thus far
V1.0.1 -- Forgot to make the take themes loop! Whoopsie
V1.9.9 -- New Songs, Preliminary Testing
V2.0.0 -- <> unreleased songs from kloud <> unknown names <> preliminary testing
V3.0.0
Pretty brave for KLOUD to go to a live show not only with brand new songs making a majority of the track list, but also mixing them all at 160 BPM just because the last artist on the set was at that level of freakquency.
He nailed that set on a cross and made it my religion these last few days, I absolutely needed to add it to this soundtrack.
Hold phases are going to be exciting, with my new headset, the new sci-fi guns, the new sci-fi sounds...
Maybe it's time to bring out some new sci-fi maps..?
One thing at a time.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: