SWModel13

v1.0.0·Updated 2022-07-23

Community Mod

About this mod Author’s original text

Make and Model

Smith and Wesson Model 13 3" Snubnose Revolver

History

Originally produced starting in 1974 and used widely in law enforcement and federal law enforcement agencies until its replacement by semi-automatic pistols.

Data

Chambers: 6

Accepted Round:.357 Magnum

Accuracy Class: Pistol Average

QB Size: Small

Find A Bug?

Contact Octo#8888 on discord with as much information and detail as you can provide so that I may more easily resolve the issue.

Known Bugs

  • Grip falls through spawn platform on first spawn. Not sure what causes this but picking it up and dropping again causes it to behave normally.
  • Gun can't be picked up by touching it. Not sure what causes this either, but using the laser grab works fine.
  • The cylinder cannot be grabbed by touching it. If you know what's causing this (and most likely the above bug) please contact me, I'd like to fix it as it makes using the gun more difficult since you have to flick it closed and it can't be spun.

Disclaimer

This is modeled after my personal Model 13 in real life and may not have the same grip as a factory Model 13. There may also be small discrepancies in scale or positioning due to the model-making process. The frame is known to be about 1.85 times too skinny, and as much as I would like to fix this, the model started in 2019 when I knew much less about proper modelling practices, and as such has been such a pain so try and fix that I have simply decided not to. You're welcome to contact me on the modding discord if you'd like to try and take a whack at fixing it.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoader

File & checksum

Filename
SWModel13-1.0.0.zip
File size
22.4 MiB